-// Copyright 2011 the V8 project authors. All rights reserved.
+// Copyright 2012 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
static bool DoubleStrtod(Vector<const char> trimmed,
int exponent,
double* result) {
-#if (defined(V8_TARGET_ARCH_IA32) || defined(USE_SIMULATOR)) && !defined(WIN32)
+#if (defined(V8_TARGET_ARCH_IA32) || defined(USE_SIMULATOR)) \
+ && !defined(_MSC_VER)
// On x86 the floating-point stack can be 64 or 80 bits wide. If it is
// 80 bits wide (as is the case on Linux) then double-rounding occurs and the
// result is not accurate.
- // We know that Windows32 uses 64 bits and is therefore accurate.
- // Note that the ARM simulator is compiled for 32bits. It therefore exhibits
- // the same problem.
+ // We know that Windows32 with MSVC, unlike with MinGW32, uses 64 bits and is
+ // therefore accurate.
+ // Note that the ARM and MIPS simulators are compiled for 32bits. They
+ // therefore exhibit the same problem.
return false;
#endif
if (trimmed.length() <= kMaxExactDoubleIntegerDecimalDigits) {