v8::Handle<v8::Object> event_data,
v8::Handle<v8::Value> data) {
// When hitting a debug event listener there must be a break set.
- CHECK(v8::internal::Debug::break_id() != 0);
+ CHECK_NE(v8::internal::Debug::break_id(), 0);
// Count the number of breaks.
if (event == v8::Break) {
v8::Handle<v8::Object> event_data,
v8::Handle<v8::Value> data) {
// When hitting a debug event listener there must be a break set.
- CHECK(v8::internal::Debug::break_id() != 0);
+ CHECK_NE(v8::internal::Debug::break_id(), 0);
// Count the number of breaks.
if (event == v8::Break) {
v8::Handle<v8::Object> event_data,
v8::Handle<v8::Value> data) {
// When hitting a debug event listener there must be a break set.
- CHECK(v8::internal::Debug::break_id() != 0);
+ CHECK_NE(v8::internal::Debug::break_id(), 0);
if (event == v8::Break) {
for (int i = 0; checks[i].expr != NULL; i++) {
v8::Handle<v8::Object> event_data,
v8::Handle<v8::Value> data) {
// When hitting a debug event listener there must be a break set.
- CHECK(v8::internal::Debug::break_id() != 0);
+ CHECK_NE(v8::internal::Debug::break_id(), 0);
if (event == v8::Break) {
break_point_hit_count++;
v8::Handle<v8::Object> event_data,
v8::Handle<v8::Value> data) {
// When hitting a debug event listener there must be a break set.
- CHECK(v8::internal::Debug::break_id() != 0);
+ CHECK_NE(v8::internal::Debug::break_id(), 0);
if (event == v8::Break) {
break_point_hit_count++;
v8::Handle<v8::Object> event_data,
v8::Handle<v8::Value> data) {
// When hitting a debug event listener there must be a break set.
- CHECK(v8::internal::Debug::break_id() != 0);
+ CHECK_NE(v8::internal::Debug::break_id(), 0);
if (event == v8::Break || event == v8::Exception) {
// Check that the current function is the expected.
v8::Handle<v8::Object> event_data,
v8::Handle<v8::Value> data) {
// When hitting a debug event listener there must be a break set.
- CHECK(v8::internal::Debug::break_id() != 0);
+ CHECK_NE(v8::internal::Debug::break_id(), 0);
// Perform a garbage collection when break point is hit and continue. Based
// on the number of break points hit either scavenge or mark compact
v8::Handle<v8::Object> event_data,
v8::Handle<v8::Value> data) {
// When hitting a debug event listener there must be a break set.
- CHECK(v8::internal::Debug::break_id() != 0);
+ CHECK_NE(v8::internal::Debug::break_id(), 0);
if (event == v8::Break) {
// Count the number of breaks.