struct rect clip = {0};
int vpc_div = (data->format == PIXEL_FORMAT_420BPP12
|| data->format == PIXEL_FORMAT_420BPP15) ? 2 : 1;
+ bool need_split = (pipe_ctx->top_pipe && pipe_ctx->top_pipe->surface == pipe_ctx->surface)
+ || (pipe_ctx->bottom_pipe && pipe_ctx->bottom_pipe->surface == pipe_ctx->surface);
if (surface->rotation == ROTATION_ANGLE_90 ||
data->viewport_c.height = (data->viewport.height + vpc_div - 1) / vpc_div;
/* Handle hsplit */
- if (pipe_ctx->top_pipe && pipe_ctx->top_pipe->surface == pipe_ctx->surface) {
- data->viewport.width /= 2;
- data->viewport_c.width /= 2;
- data->viewport.x += data->viewport.width;
- data->viewport_c.x += data->viewport_c.width;
- /* Floor primary pipe, ceil 2ndary pipe */
- data->viewport.width += data->viewport.width % 2;
- data->viewport_c.width += data->viewport_c.width % 2;
- } else if (pipe_ctx->bottom_pipe && pipe_ctx->bottom_pipe->surface == pipe_ctx->surface) {
- data->viewport.width /= 2;
- data->viewport_c.width /= 2;
+ if (need_split && (surface->rotation == ROTATION_ANGLE_90 ||
+ surface->rotation == ROTATION_ANGLE_270)) {
+ bool lower_view = (surface->rotation == ROTATION_ANGLE_270) ^
+ (pipe_ctx->top_pipe && pipe_ctx->top_pipe->surface == pipe_ctx->surface);
+
+ if (lower_view) {
+ data->viewport.height /= 2;
+ data->viewport_c.height /= 2;
+ data->viewport.y += data->viewport.height;
+ data->viewport_c.y += data->viewport_c.height;
+ /* Ceil offset pipe */
+ data->viewport.height += data->viewport.height % 2;
+ data->viewport_c.height += data->viewport_c.height % 2;
+ } else {
+ data->viewport.height /= 2;
+ data->viewport_c.height /= 2;
+ }
+ } else if (need_split) {
+ bool right_view = (surface->rotation == ROTATION_ANGLE_180) ^
+ (pipe_ctx->top_pipe && pipe_ctx->top_pipe->surface == pipe_ctx->surface) ^
+ surface->horizontal_mirror;
+
+ if (right_view) {
+ data->viewport.width /= 2;
+ data->viewport_c.width /= 2;
+ data->viewport.x += data->viewport.width;
+ data->viewport_c.x += data->viewport_c.width;
+ /* Ceil offset pipe */
+ data->viewport.width += data->viewport.width % 2;
+ data->viewport_c.width += data->viewport_c.width % 2;
+ } else {
+ data->viewport.width /= 2;
+ data->viewport_c.width /= 2;
+ }
}
}