Removed AffectedByLighting APIs from MeshActor 16/36016/1
authorDavid Steele <david.steele@partner.samsung.com>
Fri, 27 Feb 2015 11:07:55 +0000 (11:07 +0000)
committerDavid Steele <david.steele@partner.samsung.com>
Fri, 27 Feb 2015 11:07:55 +0000 (11:07 +0000)
Change-Id: Ib45d36940d257abac8be65213df02257dbea9dbd

adaptors/common/indicator-impl.cpp

index 48e926e..0fa4860 100644 (file)
@@ -1202,7 +1202,6 @@ void Indicator::ConstructBackgroundMesh()
   }
 
   mBackgroundActor = Dali::MeshActor::New(mBackgroundMesh);
-  mBackgroundActor.SetAffectedByLighting(false);
   Dali::ShaderEffect shaderEffect = Dali::ShaderEffect::New( MESH_VERTEX_SHADER, MESH_FRAGMENT_SHADER,
                                                              GEOMETRY_TYPE_UNTEXTURED_MESH, // Using vertex color
                                                              Dali::ShaderEffect::HINT_BLENDING );