Adding tests for the SSE Shuffle intrinsic
authorTanner Gooding <tagoo@outlook.com>
Sun, 24 Dec 2017 18:01:00 +0000 (10:01 -0800)
committerTanner Gooding <tagoo@outlook.com>
Wed, 17 Jan 2018 00:04:53 +0000 (16:04 -0800)
tests/src/JIT/HardwareIntrinsics/X86/Sse/Shuffle.cs [new file with mode: 0644]
tests/src/JIT/HardwareIntrinsics/X86/Sse/Shuffle_r.csproj [new file with mode: 0644]
tests/src/JIT/HardwareIntrinsics/X86/Sse/Shuffle_ro.csproj [new file with mode: 0644]

diff --git a/tests/src/JIT/HardwareIntrinsics/X86/Sse/Shuffle.cs b/tests/src/JIT/HardwareIntrinsics/X86/Sse/Shuffle.cs
new file mode 100644 (file)
index 0000000..b81fa26
--- /dev/null
@@ -0,0 +1,154 @@
+// Licensed to the .NET Foundation under one or more agreements.
+// The .NET Foundation licenses this file to you under the MIT license.
+// See the LICENSE file in the project root for more information.
+//
+
+using System;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+using System.Runtime.Intrinsics.X86;
+using System.Runtime.Intrinsics;
+
+namespace IntelHardwareIntrinsicTest
+{
+    class Program
+    {
+        const int Pass = 100;
+        const int Fail = 0;
+
+        static unsafe int Main(string[] args)
+        {
+            int testResult = Pass;
+
+            if (Sse.IsSupported)
+            {
+                using (TestTable<float> floatTable = new TestTable<float>(new float[4] { 1, -5, 100, 0 }, new float[4] { 22, -1, -50, 0 }, new float[4]))
+                {
+
+                    var vf1 = Unsafe.Read<Vector128<float>>(floatTable.inArray1Ptr);
+                    var vf2 = Unsafe.Read<Vector128<float>>(floatTable.inArray2Ptr);
+
+                    // XYZW
+                    var vf3 = Sse.Shuffle(vf1, vf2, 27);
+                    Unsafe.Write(floatTable.outArrayPtr, vf3);
+
+                    if (!floatTable.CheckResult((x, y, z) => (z[0] == x[3]) && (z[1] == x[2]) &&
+                                                             (z[2] == y[1]) && (z[3] == y[0])))
+                    {
+                        Console.WriteLine("SSE Shuffle failed on float:");
+                        foreach (var item in floatTable.outArray)
+                        {
+                            Console.Write(item + ", ");
+                        }
+                        Console.WriteLine();
+                        testResult = Fail;
+                    }
+
+                    // XXYY
+                    vf3 = Sse.Shuffle(vf1, vf2, 5);
+                    Unsafe.Write(floatTable.outArrayPtr, vf3);
+
+                    if (!floatTable.CheckResult((x, y, z) => (z[0] == x[1]) && (z[1] == x[1]) &&
+                                                             (z[2] == y[0]) && (z[3] == y[0])))
+                    {
+                        Console.WriteLine("SSE Shuffle failed on float:");
+                        foreach (var item in floatTable.outArray)
+                        {
+                            Console.Write(item + ", ");
+                        }
+                        Console.WriteLine();
+                        testResult = Fail;
+                    }
+
+                    // WWZZ
+                    vf3 = Sse.Shuffle(vf1, vf2, 250);
+                    Unsafe.Write(floatTable.outArrayPtr, vf3);
+
+                    if (!floatTable.CheckResult((x, y, z) => (z[0] == x[2]) && (z[1] == x[2]) &&
+                                                             (z[2] == y[3]) && (z[3] == y[3])))
+                    {
+                        Console.WriteLine("SSE Shuffle failed on float:");
+                        foreach (var item in floatTable.outArray)
+                        {
+                            Console.Write(item + ", ");
+                        }
+                        Console.WriteLine();
+                        testResult = Fail;
+                    }
+
+                    // WZYX
+                    vf3 = Sse.Shuffle(vf1, vf2, 228);
+                    Unsafe.Write(floatTable.outArrayPtr, vf3);
+
+                    if (!floatTable.CheckResult((x, y, z) => (z[0] == x[0]) && (z[1] == x[1]) &&
+                                                             (z[2] == y[2]) && (z[3] == y[3])))
+                    {
+                        Console.WriteLine("SSE Shuffle failed on float:");
+                        foreach (var item in floatTable.outArray)
+                        {
+                            Console.Write(item + ", ");
+                        }
+                        Console.WriteLine();
+                        testResult = Fail;
+                    }
+                    
+                    // XYZW
+                    vf3 = (Vector128<float>)typeof(Sse).GetMethod(nameof(Sse.Shuffle), new Type[] { vf1.GetType(), vf2.GetType(), typeof(byte) }).Invoke(null, new object[] { vf1, vf2, (byte)(27) });
+                    Unsafe.Write(floatTable.outArrayPtr, vf3);
+
+                    if (!floatTable.CheckResult((x, y, z) => (z[0] == x[3]) && (z[1] == x[2]) &&
+                                                             (z[2] == y[1]) && (z[3] == y[0])))
+                    {
+                        Console.WriteLine("SSE Shuffle failed on float:");
+                        foreach (var item in floatTable.outArray)
+                        {
+                            Console.Write(item + ", ");
+                        }
+                        Console.WriteLine();
+                        testResult = Fail;
+                    }
+                }
+            }
+
+
+            return testResult;
+        }
+
+        public unsafe struct TestTable<T> : IDisposable where T : struct
+        {
+            public T[] inArray1;
+            public T[] inArray2;
+            public T[] outArray;
+
+            public void* inArray1Ptr => inHandle1.AddrOfPinnedObject().ToPointer();
+            public void* inArray2Ptr => inHandle2.AddrOfPinnedObject().ToPointer();
+            public void* outArrayPtr => outHandle.AddrOfPinnedObject().ToPointer();
+
+            GCHandle inHandle1;
+            GCHandle inHandle2;
+            GCHandle outHandle;
+            public TestTable(T[] a, T[] b, T[] c)
+            {
+                this.inArray1 = a;
+                this.inArray2 = b;
+                this.outArray = c;
+
+                inHandle1 = GCHandle.Alloc(inArray1, GCHandleType.Pinned);
+                inHandle2 = GCHandle.Alloc(inArray2, GCHandleType.Pinned);
+                outHandle = GCHandle.Alloc(outArray, GCHandleType.Pinned);
+            }
+            public bool CheckResult(Func<T[], T[], T[], bool> check)
+            {
+                return check(inArray1, inArray2, outArray);
+            }
+
+            public void Dispose()
+            {
+                inHandle1.Free();
+                inHandle2.Free();
+                outHandle.Free();
+            }
+        }
+
+    }
+}
diff --git a/tests/src/JIT/HardwareIntrinsics/X86/Sse/Shuffle_r.csproj b/tests/src/JIT/HardwareIntrinsics/X86/Sse/Shuffle_r.csproj
new file mode 100644 (file)
index 0000000..d96a012
--- /dev/null
@@ -0,0 +1,34 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <Import Project="$([MSBuild]::GetDirectoryNameOfFileAbove($(MSBuildThisFileDirectory), dir.props))\dir.props" />
+  <PropertyGroup>
+    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
+    <SchemaVersion>2.0</SchemaVersion>
+    <ProjectGuid>{95DFC527-4DC1-495E-97D7-E94EE1F7140D}</ProjectGuid>
+    <OutputType>Exe</OutputType>
+    <ProjectTypeGuids>{786C830F-07A1-408B-BD7F-6EE04809D6DB};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
+    <SolutionDir Condition="$(SolutionDir) == '' Or $(SolutionDir) == '*Undefined*'">..\..\</SolutionDir>
+    <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
+  </PropertyGroup>
+  <!-- Default configurations to help VS understand the configurations -->
+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "></PropertyGroup>
+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
+  <ItemGroup>
+    <CodeAnalysisDependentAssemblyPaths Condition=" '$(VS100COMNTOOLS)' != '' " Include="$(VS100COMNTOOLS)..\IDE\PrivateAssemblies">
+      <Visible>False</Visible>
+    </CodeAnalysisDependentAssemblyPaths>
+  </ItemGroup>
+  <PropertyGroup>
+    <DebugType>None</DebugType>
+    <Optimize></Optimize>
+  </PropertyGroup>
+  <ItemGroup>
+    <Service Include="{82A7F48D-3B50-4B1E-B82E-3ADA8210C358}" />
+  </ItemGroup>
+  <ItemGroup>
+    <Compile Include="Shuffle.cs" />
+  </ItemGroup>
+  <Import Project="$([MSBuild]::GetDirectoryNameOfFileAbove($(MSBuildThisFileDirectory), dir.targets))\dir.targets" />
+  <PropertyGroup Condition=" '$(MsBuildProjectDirOverride)' != '' "></PropertyGroup>
+</Project>
diff --git a/tests/src/JIT/HardwareIntrinsics/X86/Sse/Shuffle_ro.csproj b/tests/src/JIT/HardwareIntrinsics/X86/Sse/Shuffle_ro.csproj
new file mode 100644 (file)
index 0000000..8880ace
--- /dev/null
@@ -0,0 +1,34 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <Import Project="$([MSBuild]::GetDirectoryNameOfFileAbove($(MSBuildThisFileDirectory), dir.props))\dir.props" />
+  <PropertyGroup>
+    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
+    <SchemaVersion>2.0</SchemaVersion>
+    <ProjectGuid>{95DFC527-4DC1-495E-97D7-E94EE1F7140D}</ProjectGuid>
+    <OutputType>Exe</OutputType>
+    <ProjectTypeGuids>{786C830F-07A1-408B-BD7F-6EE04809D6DB};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
+    <SolutionDir Condition="$(SolutionDir) == '' Or $(SolutionDir) == '*Undefined*'">..\..\</SolutionDir>
+    <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
+  </PropertyGroup>
+  <!-- Default configurations to help VS understand the configurations -->
+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "></PropertyGroup>
+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
+  <ItemGroup>
+    <CodeAnalysisDependentAssemblyPaths Condition=" '$(VS100COMNTOOLS)' != '' " Include="$(VS100COMNTOOLS)..\IDE\PrivateAssemblies">
+      <Visible>False</Visible>
+    </CodeAnalysisDependentAssemblyPaths>
+  </ItemGroup>
+  <PropertyGroup>
+    <DebugType>None</DebugType>
+    <Optimize>True</Optimize>
+  </PropertyGroup>
+  <ItemGroup>
+    <Service Include="{82A7F48D-3B50-4B1E-B82E-3ADA8210C358}" />
+  </ItemGroup>
+  <ItemGroup>
+    <Compile Include="Shuffle.cs" />
+  </ItemGroup>
+  <Import Project="$([MSBuild]::GetDirectoryNameOfFileAbove($(MSBuildThisFileDirectory), dir.targets))\dir.targets" />
+  <PropertyGroup Condition=" '$(MsBuildProjectDirOverride)' != '' "></PropertyGroup>
+</Project>