Removing mix color from demo shader 09/318409/1
authorDavid Steele <david.steele@samsung.com>
Fri, 27 Sep 2024 11:16:13 +0000 (12:16 +0100)
committerDavid Steele <david.steele@samsung.com>
Fri, 27 Sep 2024 11:16:13 +0000 (12:16 +0100)
Change-Id: I935768e1c56e02e3336c10e6d2766ff32efefbcb

examples/styling/shaders/image-channel-control.frag

index 365221b00201d775a48f64adc0268e0e04c64736..37bdf1c4c19e2c82f16b4ebd2caf0a2d3d1763f5 100644 (file)
@@ -1,10 +1,9 @@
 INPUT mediump vec2 vTexCoord;
 uniform sampler2D sTexture;
 uniform mediump vec4 uColor;
-uniform mediump vec3 mixColor;
 uniform mediump vec3 uChannels;
 
 void main()
 {
-  OUT_COLOR = TEXTURE( sTexture, vTexCoord ) * vec4(mixColor,1.0) * uColor * vec4(uChannels, 1.0) ;
+  OUT_COLOR = TEXTURE( sTexture, vTexCoord ) * uColor * vec4(uChannels, 1.0) ;
 }