# undef SCALE_USING_NEON
#endif
-//#include "evas_map_image_internal_high.c"
+#include "evas_map_image_internal_high.c"
#ifdef BUILD_MMX
void evas_common_map_rgba_internal_mmx(RGBA_Image *src, RGBA_Image *dst, RGBA_Draw_Context *dc, RGBA_Map_Point *p, int smooth, int level)
}
#endif
-#if 0
void evas_common_map_rgba_internal_high(RGBA_Image *src, RGBA_Image *dst, RGBA_Draw_Context *dc, RGBA_Map_Point *p, int smooth, int level)
{
int clip_x, clip_y, clip_w, clip_h;
p, smooth, dc->anti_alias, level,
dc->clip.mask, dc->clip.mask_x, dc->clip.mask_y);
}
-#endif
void evas_common_map_rgba_internal(RGBA_Image *src, RGBA_Image *dst, RGBA_Draw_Context *dc, RGBA_Map_Point *p, int smooth, int level)
{
{
Evas_Common_Map_RGBA_Cb cb;
-#if 0
if (dc->anti_alias && smooth)
{
cb = evas_common_map_rgba_internal_high;
}
else
-#endif
{
#ifdef BUILD_MMX
int mmx, sse, sse2;
evas_common_map_rgba_draw(RGBA_Image *src, RGBA_Image *dst, int clip_x, int clip_y, int clip_w, int clip_h, DATA32 mul_col, int render_op, int npoints EINA_UNUSED, RGBA_Map_Point *p, int smooth, Eina_Bool anti_alias, int level, RGBA_Image *mask_ie, int mask_x, int mask_y)
{
//The best quaility requsted.
-#if 0
if (anti_alias && smooth)
{
_evas_common_map_rgba_internal_high(src, dst,
mask_ie, mask_x, mask_y);
}
else
-#endif
{
#ifdef BUILD_MMX
int mmx, sse, sse2;