BEGIN_NV04(push, NV50_3D(VB_ELEMENT_BASE), 1);
PUSH_DATA (push, 0);
if (screen->base.class_3d >= NV84_3D_CLASS) {
- BEGIN_NV04(push, SUBC_3D(NV84_3D_VERTEX_ID_BASE), 1);
+ BEGIN_NV04(push, NV84_3D(VERTEX_ID_BASE), 1);
PUSH_DATA (push, 0);
}
BEGIN_NV04(push, NV50_3D(VB_ELEMENT_BASE), 1);
PUSH_DATA (push, 0);
if (nv50->screen->base.class_3d >= NV84_3D_CLASS) {
- BEGIN_NV04(push, SUBC_3D(NV84_3D_VERTEX_ID_BASE), 1);
+ BEGIN_NV04(push, NV84_3D(VERTEX_ID_BASE), 1);
PUSH_DATA (push, 0);
}
nv50->state.index_bias = 0;
BEGIN_NV04(push, NV50_3D(VB_ELEMENT_BASE), 1);
PUSH_DATA (push, index_bias);
if (nv50->screen->base.class_3d >= NV84_3D_CLASS) {
- BEGIN_NV04(push, SUBC_3D(NV84_3D_VERTEX_ID_BASE), 1);
+ BEGIN_NV04(push, NV84_3D(VERTEX_ID_BASE), 1);
PUSH_DATA (push, index_bias);
}
nv50->state.index_bias = index_bias;
#define SUBC_3D(m) 3, (m)
#define NV50_3D(n) SUBC_3D(NV50_3D_##n)
+#define NV84_3D(n) SUBC_3D(NV84_3D_##n)
#define NVA0_3D(n) SUBC_3D(NVA0_3D_##n)
#define SUBC_2D(m) 4, (m)