if (!eglglessink->have_texture) {
GST_INFO_OBJECT (eglglessink, "Performing initial texture setup");
- glGenTextures (eglglessink->eglglesctx.n_textures,
+ glGenTextures (eglglessink->eglglesctx.n_textures+1,
eglglessink->eglglesctx.texture);
if (got_gl_error ("glGenTextures"))
goto HANDLE_ERROR_LOCKED;
- for (i = 0; i < eglglessink->eglglesctx.n_textures; i++) {
+ for (i = 0; i < eglglessink->eglglesctx.n_textures+1; i++) {
glBindTexture (GL_TEXTURE_2D, eglglessink->eglglesctx.texture[i]);
if (got_gl_error ("glBindTexture"))
goto HANDLE_ERROR;
if (upload_meta) {
glActiveTexture (GL_TEXTURE0);
- glBindTexture (GL_TEXTURE_2D, eglglessink->eglglesctx.texture[0]);
- if (!gst_video_gl_texture_upload_meta_upload (upload_meta,
- (eglglessink->configured_info.finfo->format ==
- GST_VIDEO_FORMAT_RGBA ? GL_RGBA : GL_RGB),
- eglglessink->eglglesctx.texture[0]))
+ glBindTexture (GL_TEXTURE_2D,
+ eglglessink->eglglesctx.texture[eglglessink->eglglesctx.n_textures]);
+ if (!gst_video_gl_texture_upload_meta_upload (upload_meta, GL_RGBA,
+ eglglessink->eglglesctx.texture[eglglessink->
+ eglglesctx.n_textures]))
goto HANDLE_ERROR;
eglglessink->orientation = GST_EGL_IMAGE_ORIENTATION_X_NORMAL_Y_NORMAL;