GST_DEBUG_CATEGORY_STATIC (gst_eglglessink_debug);
#define GST_CAT_DEFAULT gst_eglglessink_debug
+GST_DEBUG_CATEGORY_EXTERN(GST_CAT_PERFORMANCE);
+
/* GLESv2 GLSL Shaders
*
* OpenGL ES Standard does not mandate YUV support. This is
{
GstMemory *parent;
+ GST_CAT_DEBUG (GST_CAT_PERFORMANCE, "Mapping EGLImage to normal memory");
+
if ((parent = gmem->parent) == NULL)
parent = gmem;
GstMemory *ret;
GstMapInfo mapi, mapo;
+ GST_CAT_DEBUG (GST_CAT_PERFORMANCE, "Copying EGLImage to normal memory");
+
if (size == -1)
size = mem->size > offset ? mem->size - offset : 0;