Adding the RenderScript language type.
authorColin Riley <colin@codeplay.com>
Fri, 3 Apr 2015 09:03:15 +0000 (09:03 +0000)
committerColin Riley <colin@codeplay.com>
Fri, 3 Apr 2015 09:03:15 +0000 (09:03 +0000)
Differential Revision: http://reviews.llvm.org/D8803

llvm-svn: 234002

lldb/include/lldb/lldb-enumerations.h
lldb/source/Target/LanguageRuntime.cpp

index ed01bcf65d061717b4c2bd6e013eac65689a1ff0..2b84d330d77650996a98a6d03d22bc428c3b34e5 100644 (file)
@@ -420,6 +420,8 @@ namespace lldb {
         eLanguageTypeC_plus_plus_14  = 0x0021,   ///< ISO C++:2014.
         eLanguageTypeFortran03       = 0x0022,   ///< ISO Fortran 2003.
         eLanguageTypeFortran08       = 0x0023,   ///< ISO Fortran 2008.
+        // Vendor Extensions
+        eLanguageTypeExtRenderScript = 0x8e57,   ///< RenderScript
         eNumLanguageTypes
     };
     
index f56201167ed87a2e3b19256bd133f361bd9830e4..50e110c65440da07637b87bf7c4dda284b7823b1 100644 (file)
@@ -340,6 +340,8 @@ struct language_name_pair language_names[] =
     {   "c++14",            eLanguageTypeC_plus_plus_14 },
     {   "fortran03",        eLanguageTypeFortran03      },
     {   "fortran08",        eLanguageTypeFortran08      },
+    // Vendor Extensions
+    {   "renderscript",     eLanguageTypeExtRenderScript},
     // Now synonyms, in arbitrary order
     {   "objc",             eLanguageTypeObjC           },
     {   "objc++",           eLanguageTypeObjC_plus_plus }