bi_emit_store(b, instr, BI_SEG_WLS);
break;
+ /* Blob doesn't seem to do anything for memory barriers, note +BARRIER
+ * is illegal in fragment shaders */
+ case nir_intrinsic_memory_barrier:
+ case nir_intrinsic_memory_barrier_buffer:
+ case nir_intrinsic_memory_barrier_image:
+ case nir_intrinsic_memory_barrier_shared:
+ case nir_intrinsic_group_memory_barrier:
+ break;
+
+ case nir_intrinsic_control_barrier:
+ assert(b->shader->stage != MESA_SHADER_FRAGMENT);
+ bi_barrier_to(b, bi_null());
+ break;
+
case nir_intrinsic_global_atomic_exchange:
bi_emit_axchg(b, instr, BI_SEG_NONE);
break;