r300: Whitespace cleanup in r300_texstate.c
authorNicolai Haehnle <nhaehnle@gmail.com>
Sun, 25 Mar 2007 12:17:09 +0000 (14:17 +0200)
committerNicolai Haehnle <nhaehnle@gmail.com>
Sun, 25 Mar 2007 12:57:49 +0000 (14:57 +0200)
src/mesa/drivers/dri/r300/r300_texstate.c

index 4bc0ea1..14b0c60 100644 (file)
@@ -218,7 +218,7 @@ static void r300SetTexImages(r300ContextPtr rmesa,
                if (rmesa->texmicrotile  && (tObj->Target != GL_TEXTURE_RECTANGLE_NV) &&
                   /* texrect might be able to use micro tiling too in theory? */
                   (baseImage->Height > 1)) {
-                       
+
                        /* allow 32 (bytes) x 1 mip (which will use two times the space
                           the non-tiled version would use) max if base texture is large enough */
                        if ((numLevels == 1) ||
@@ -228,7 +228,7 @@ static void r300SetTexImages(r300ContextPtr rmesa,
                                t->tile_bits |= R300_TXO_MICRO_TILE;
                        }
                }
-               
+
                if (tObj->Target != GL_TEXTURE_RECTANGLE_NV) {
                        /* we can set macro tiling even for small textures, they will be untiled anyway */
                        t->tile_bits |= R300_TXO_MACRO_TILE;
@@ -237,91 +237,85 @@ static void r300SetTexImages(r300ContextPtr rmesa,
 #endif
 
        for (i = 0; i < numLevels; i++) {
-         const struct gl_texture_image *texImage;
-         GLuint size;
-         
-         texImage = tObj->Image[0][i + t->base.firstLevel];
-         if (!texImage)
-           break;
-         
-         /* find image size in bytes */
-         if (texImage->IsCompressed) {
-           if ((t->format & R300_TX_FORMAT_DXT1) == R300_TX_FORMAT_DXT1) {
-             // fprintf(stderr,"DXT 1 %d %08X\n", texImage->Width, t->format);
-             if ((texImage->Width + 3) < 8) /* width one block */
-               size = texImage->CompressedSize * 4;
-             else if ((texImage->Width + 3) < 16)
-               size = texImage->CompressedSize * 2;
-             else size = texImage->CompressedSize;
-           }
-           else /* DXT3/5, 16 bytes per block */
-           {
-             WARN_ONCE("DXT 3/5 suffers from multitexturing problems!\n");
-             // fprintf(stderr,"DXT 3/5 %d\n", texImage->Width);
-             if ((texImage->Width + 3) < 8)
-               size = texImage->CompressedSize * 2;
-             else size = texImage->CompressedSize;
-           }
-           
-         } else if (tObj->Target == GL_TEXTURE_RECTANGLE_NV) {
-           size = ((texImage->Width * texelBytes + 63) & ~63) * texImage->Height;
-           blitWidth = 64 / texelBytes;
-         } else if (t->tile_bits & R300_TXO_MICRO_TILE) {
-               /* tile pattern is 16 bytes x2. mipmaps stay 32 byte aligned,
-                  though the actual offset may be different (if texture is less than
-                  32 bytes width) to the untiled case */
-               int w = (texImage->Width * texelBytes * 2 + 31) & ~31;
-               size = (w * ((texImage->Height + 1) / 2)) * texImage->Depth;
-               blitWidth = MAX2(texImage->Width, 64 / texelBytes);
-         } else {
-           int w = (texImage->Width * texelBytes + 31) & ~31;
-           size = w * texImage->Height * texImage->Depth;
-           blitWidth = MAX2(texImage->Width, 64 / texelBytes);
-         }
-         assert(size > 0);
-         
-         if(0)
-           fprintf(stderr, "w=%d h=%d d=%d tb=%d intFormat=%d\n", texImage->Width, texImage->Height,
-                   texImage->Depth, texImage->TexFormat->TexelBytes,
-                   texImage->InternalFormat);
-         
-         /* Align to 32-byte offset.  It is faster to do this unconditionally
-          * (no branch penalty).
-          */
-         
-         curOffset = (curOffset + 0x1f) & ~0x1f;
-         
-         if (texelBytes) {
-           t->image[0][i].x = curOffset; /* fix x and y coords up later together with offset */
-           t->image[0][i].y = 0;
-           t->image[0][i].width = MIN2(size / texelBytes, blitWidth);
-           t->image[0][i].height = (size / texelBytes) / t->image[0][i].width;
-         } else {
-           t->image[0][i].x = curOffset % R300_BLIT_WIDTH_BYTES;
-           t->image[0][i].y = curOffset / R300_BLIT_WIDTH_BYTES;
-           t->image[0][i].width = MIN2(size, R300_BLIT_WIDTH_BYTES);
-           t->image[0][i].height = size / t->image[0][i].width;
-         }
-#if 0
-         /* for debugging only and only  applicable to non-rectangle targets */
-         assert(size % t->image[0][i].width == 0);
-         assert(t->image[0][i].x == 0
-                || (size < R300_BLIT_WIDTH_BYTES
-                    && t->image[0][i].height == 1));
-#endif
-         
-         if (0)
-           fprintf(stderr,
-                   "level %d: %dx%d x=%d y=%d w=%d h=%d size=%d at %d\n",
-                   i, texImage->Width, texImage->Height,
-                   t->image[0][i].x, t->image[0][i].y,
-                   t->image[0][i].width, t->image[0][i].height,
-                   size, curOffset);
-         
-         curOffset += size;
-         
+               const struct gl_texture_image *texImage;
+               GLuint size;
+
+               texImage = tObj->Image[0][i + t->base.firstLevel];
+               if (!texImage)
+                       break;
+
+               /* find image size in bytes */
+               if (texImage->IsCompressed) {
+                       if ((t->format & R300_TX_FORMAT_DXT1) == R300_TX_FORMAT_DXT1) {
+                               // fprintf(stderr,"DXT 1 %d %08X\n", texImage->Width, t->format);
+                               if ((texImage->Width + 3) < 8) /* width one block */
+                                       size = texImage->CompressedSize * 4;
+                               else if ((texImage->Width + 3) < 16)
+                                       size = texImage->CompressedSize * 2;
+                               else
+                                       size = texImage->CompressedSize;
+                       } else {
+                               /* DXT3/5, 16 bytes per block */
+                               WARN_ONCE("DXT 3/5 suffers from multitexturing problems!\n");
+                               // fprintf(stderr,"DXT 3/5 %d\n", texImage->Width);
+                               if ((texImage->Width + 3) < 8)
+                                       size = texImage->CompressedSize * 2;
+                               else
+                                       size = texImage->CompressedSize;
+                       }
+               } else if (tObj->Target == GL_TEXTURE_RECTANGLE_NV) {
+                       size = ((texImage->Width * texelBytes + 63) & ~63) * texImage->Height;
+                       blitWidth = 64 / texelBytes;
+               } else if (t->tile_bits & R300_TXO_MICRO_TILE) {
+                       /* tile pattern is 16 bytes x2. mipmaps stay 32 byte aligned,
+                               though the actual offset may be different (if texture is less than
+                               32 bytes width) to the untiled case */
+                       int w = (texImage->Width * texelBytes * 2 + 31) & ~31;
+                       size = (w * ((texImage->Height + 1) / 2)) * texImage->Depth;
+                       blitWidth = MAX2(texImage->Width, 64 / texelBytes);
+               } else {
+                       int w = (texImage->Width * texelBytes + 31) & ~31;
+                       size = w * texImage->Height * texImage->Depth;
+                       blitWidth = MAX2(texImage->Width, 64 / texelBytes);
+               }
+               assert(size > 0);
+
+               if(0)
+                       fprintf(stderr, "w=%d h=%d d=%d tb=%d intFormat=%d\n",
+                                       texImage->Width, texImage->Height,
+                                       texImage->Depth, texImage->TexFormat->TexelBytes,
+                                       texImage->InternalFormat);
+
+               /* Align to 32-byte offset.  It is faster to do this unconditionally
+                * (no branch penalty).
+                */
+
+               curOffset = (curOffset + 0x1f) & ~0x1f;
+
+               if (texelBytes) {
+                       /* fix x and y coords up later together with offset */
+                       t->image[0][i].x = curOffset;
+                       t->image[0][i].y = 0;
+                       t->image[0][i].width = MIN2(size / texelBytes, blitWidth);
+                       t->image[0][i].height = (size / texelBytes) / t->image[0][i].width;
+               } else {
+                       t->image[0][i].x = curOffset % R300_BLIT_WIDTH_BYTES;
+                       t->image[0][i].y = curOffset / R300_BLIT_WIDTH_BYTES;
+                       t->image[0][i].width = MIN2(size, R300_BLIT_WIDTH_BYTES);
+                       t->image[0][i].height = size / t->image[0][i].width;
+               }
+
+               if (0)
+                       fprintf(stderr,
+                                       "level %d: %dx%d x=%d y=%d w=%d h=%d size=%d at %d\n",
+                                       i, texImage->Width, texImage->Height,
+                                       t->image[0][i].x, t->image[0][i].y,
+                                       t->image[0][i].width, t->image[0][i].height,
+                                       size, curOffset);
+
+               curOffset += size;
        }
-       
+
        /* Align the total size of texture memory block.
         */
        t->base.totalSize =
@@ -361,7 +355,7 @@ static void r300SetTexImages(r300ContextPtr rmesa,
        } else if (tObj->Target == GL_TEXTURE_CUBE_MAP) {
                ASSERT(log2Width == log2Height);
                t->format |= R300_TX_FORMAT_CUBIC_MAP;
-               
+
                t->format_x |= R200_TEXCOORD_CUBIC_ENV;
                t->pp_cubic_faces = ((log2Width << R200_FACE_WIDTH_1_SHIFT) |
                                     (log2Height << R200_FACE_HEIGHT_1_SHIFT) |
@@ -377,7 +371,7 @@ static void r300SetTexImages(r300ContextPtr rmesa,
                ASSERT(log2Width == log2Height);
                t->format |= R300_TX_FORMAT_CUBIC_MAP;
        }
-       
+
        t->size = (((tObj->Image[0][t->base.firstLevel]->Width - 1) << R300_TX_WIDTHMASK_SHIFT)
                        |((tObj->Image[0][t->base.firstLevel]->Height - 1) << R300_TX_HEIGHTMASK_SHIFT))
                        |((numLevels - 1) << R300_TX_MAX_MIP_LEVEL_SHIFT);