{
guint32 empty_pixel;
+ b_alpha = CLAMP (b_alpha, 0, 255);
+
if (sdtv)
empty_pixel = GUINT32_FROM_BE ((b_alpha << 24) |
(yuv_sdtv_colors_Y[fill_type] << 16) |
hY = h;
hUV = (h + 1) / 2;
+
+ i_alpha = CLAMP (i_alpha, 0, 255);
+
if (src_sdtv != dest_sdtv) {
gint matrix[12];
gint y1, y2, y3, y4;
_argb_order (format, p, &alpha);
+ b_alpha = CLAMP (b_alpha, 0, 255);
+
empty_pixel = GUINT32_FROM_BE ((b_alpha << (p[0] * 8)) |
(rgb_colors_R[fill_type] << (p[1] * 8)) |
(rgb_colors_G[fill_type] << (p[2] * 8)) |
}
} else if (out_alpha && !packed_in) {
w *= 4;
+ i_alpha = CLAMP (i_alpha, 0, 255);
+
for (i = 0; i < h; i++) {
for (j = 0; j < w; j += 4) {
- dest[j + p_out[0]] = i_alpha & 0xff;
+ dest[j + p_out[0]] = i_alpha;
dest[j + p_out[1]] = src[j + p_in[1]];
dest[j + p_out[2]] = src[j + p_in[2]];
dest[j + p_out[3]] = src[j + p_in[3]];
src += src_stride;
}
} else if (out_alpha && packed_in) {
+ i_alpha = CLAMP (i_alpha, 0, 255);
+
for (i = 0; i < h; i++) {
for (j = 0; j < w; j++) {
- dest[4 * j + p_out[0]] = i_alpha & 0xff;
+ dest[4 * j + p_out[0]] = i_alpha;
dest[4 * j + p_out[1]] = src[in_bpp * j + p_in[1]];
dest[4 * j + p_out[2]] = src[in_bpp * j + p_in[2]];
dest[4 * j + p_out[3]] = src[in_bpp * j + p_in[3]];
}
} else if (!packed_in) {
w *= 4;
+ i_alpha = CLAMP (i_alpha, 0, 255);
+
for (i = 0; i < h; i++) {
for (j = 0; j < w; j += 4) {
- a = i_alpha & 0xff;
+ a = i_alpha;
r = src[j + p_in[1]];
g = src[j + p_in[2]];
b = src[j + p_in[3]];
src += src_stride;
}
} else {
+ i_alpha = CLAMP (i_alpha, 0, 255);
+
for (i = 0; i < h; i++) {
for (j = 0; j < w; j++) {
- a = i_alpha & 0xff;
+ a = i_alpha;
r = src[in_bpp * j + p_in[1]];
g = src[in_bpp * j + p_in[2]];
b = src[in_bpp * j + p_in[3]];