int msm_gem_madvise(struct drm_gem_object *obj, unsigned madv);
int msm_gem_sync_object(struct drm_gem_object *obj,
struct msm_fence_context *fctx, bool exclusive);
-void msm_gem_move_to_active(struct drm_gem_object *obj,
- struct msm_gpu *gpu, bool exclusive, struct dma_fence *fence);
-void msm_gem_move_to_inactive(struct drm_gem_object *obj);
+void msm_gem_active_get(struct drm_gem_object *obj, struct msm_gpu *gpu);
+void msm_gem_active_put(struct drm_gem_object *obj);
int msm_gem_cpu_prep(struct drm_gem_object *obj, uint32_t op, ktime_t *timeout);
int msm_gem_cpu_fini(struct drm_gem_object *obj);
void msm_gem_free_object(struct drm_gem_object *obj);
return 0;
}
-void msm_gem_move_to_active(struct drm_gem_object *obj,
- struct msm_gpu *gpu, bool exclusive, struct dma_fence *fence)
+void msm_gem_active_get(struct drm_gem_object *obj, struct msm_gpu *gpu)
{
struct msm_gem_object *msm_obj = to_msm_bo(obj);
+ WARN_ON(!mutex_is_locked(&obj->dev->struct_mutex));
WARN_ON(msm_obj->madv != MSM_MADV_WILLNEED);
- msm_obj->gpu = gpu;
- if (exclusive)
- dma_resv_add_excl_fence(obj->resv, fence);
- else
- dma_resv_add_shared_fence(obj->resv, fence);
- list_del_init(&msm_obj->mm_list);
- list_add_tail(&msm_obj->mm_list, &gpu->active_list);
+
+ if (!atomic_fetch_inc(&msm_obj->active_count)) {
+ msm_obj->gpu = gpu;
+ list_del_init(&msm_obj->mm_list);
+ list_add_tail(&msm_obj->mm_list, &gpu->active_list);
+ }
}
-void msm_gem_move_to_inactive(struct drm_gem_object *obj)
+void msm_gem_active_put(struct drm_gem_object *obj)
{
- struct drm_device *dev = obj->dev;
- struct msm_drm_private *priv = dev->dev_private;
struct msm_gem_object *msm_obj = to_msm_bo(obj);
+ struct msm_drm_private *priv = obj->dev->dev_private;
- WARN_ON(!mutex_is_locked(&dev->struct_mutex));
+ WARN_ON(!mutex_is_locked(&obj->dev->struct_mutex));
- msm_obj->gpu = NULL;
- list_del_init(&msm_obj->mm_list);
- list_add_tail(&msm_obj->mm_list, &priv->inactive_list);
+ if (!atomic_dec_return(&msm_obj->active_count)) {
+ msm_obj->gpu = NULL;
+ list_del_init(&msm_obj->mm_list);
+ list_add_tail(&msm_obj->mm_list, &priv->inactive_list);
+ }
}
int msm_gem_cpu_prep(struct drm_gem_object *obj, uint32_t op, ktime_t *timeout)
struct mutex lock; /* Protects resources associated with bo */
char name[32]; /* Identifier to print for the debugfs files */
+
+ atomic_t active_count;
};
#define to_msm_bo(x) container_of(x, struct msm_gem_object, base)
static inline bool is_active(struct msm_gem_object *msm_obj)
{
- return msm_obj->gpu != NULL;
+ return atomic_read(&msm_obj->active_count);
}
static inline bool is_purgeable(struct msm_gem_object *msm_obj)
for (i = 0; i < submit->nr_bos; i++) {
struct msm_gem_object *msm_obj = submit->bos[i].obj;
- /* move to inactive: */
- msm_gem_move_to_inactive(&msm_obj->base);
+
+ msm_gem_active_put(&msm_obj->base);
msm_gem_unpin_iova(&msm_obj->base, submit->aspace);
drm_gem_object_put_locked(&msm_obj->base);
}
for (i = 0; i < submit->nr_bos; i++) {
struct msm_gem_object *msm_obj = submit->bos[i].obj;
+ struct drm_gem_object *drm_obj = &msm_obj->base;
uint64_t iova;
/* can't happen yet.. but when we add 2d support we'll have
msm_gem_get_and_pin_iova(&msm_obj->base, submit->aspace, &iova);
if (submit->bos[i].flags & MSM_SUBMIT_BO_WRITE)
- msm_gem_move_to_active(&msm_obj->base, gpu, true, submit->fence);
+ dma_resv_add_excl_fence(drm_obj->resv, submit->fence);
else if (submit->bos[i].flags & MSM_SUBMIT_BO_READ)
- msm_gem_move_to_active(&msm_obj->base, gpu, false, submit->fence);
+ dma_resv_add_shared_fence(drm_obj->resv, submit->fence);
+
+ msm_gem_active_get(drm_obj, gpu);
}
gpu->funcs->submit(gpu, submit);