static void tcg_out_setcond_i64(TCGContext *s, TCGCond cond, TCGReg ret,
TCGReg c1, int32_t c2, int c2const)
{
+ if (use_vis3_instructions) {
+ switch (cond) {
+ case TCG_COND_NE:
+ if (c2 != 0) {
+ break;
+ }
+ c2 = c1, c2const = 0, c1 = TCG_REG_G0;
+ /* FALLTHRU */
+ case TCG_COND_LTU:
+ tcg_out_cmp(s, c1, c2, c2const);
+ tcg_out_arith(s, ret, TCG_REG_G0, TCG_REG_G0, ARITH_ADDXC);
+ return;
+ default:
+ break;
+ }
+ }
+
/* For 64-bit signed comparisons vs zero, we can avoid the compare
if the input does not overlap the output. */
if (c2 == 0 && !is_unsigned_cond(cond) && c1 != ret) {