instr->num_components = type->vector_elements;
/* Setup destination register */
- unsigned bit_size = glsl_get_bit_size(type->base_type);
+ unsigned bit_size = glsl_get_bit_size(type);
nir_ssa_dest_init(&instr->instr, &instr->dest,
type->vector_elements, bit_size, NULL);
instr->num_components = type->vector_elements;
/* Setup destination register */
- unsigned bit_size = glsl_get_bit_size(type->base_type);
+ unsigned bit_size = glsl_get_bit_size(type);
nir_ssa_dest_init(&instr->instr, &instr->dest,
type->vector_elements, bit_size, NULL);
/* Atomic result */
assert(ir->return_deref);
- unsigned bit_size = glsl_get_bit_size(ir->return_deref->type->base_type);
+ unsigned bit_size = glsl_get_bit_size(ir->return_deref->type);
nir_ssa_dest_init(&instr->instr, &instr->dest,
ir->return_deref->type->vector_elements,
bit_size, NULL);
load_instr->num_components = ir->type->vector_elements;
load_instr->variables[0] = this->deref_head;
ralloc_steal(load_instr, load_instr->variables[0]);
- unsigned bit_size = glsl_get_bit_size(ir->type->base_type);
+ unsigned bit_size = glsl_get_bit_size(ir->type);
add_instr(&load_instr->instr, ir->type->vector_elements, bit_size);
}
case ir_binop_ubo_load: {
nir_intrinsic_instr *load =
nir_intrinsic_instr_create(this->shader, nir_intrinsic_load_ubo);
- unsigned bit_size = glsl_get_bit_size(ir->type->base_type);
+ unsigned bit_size = glsl_get_bit_size(ir->type);
load->num_components = ir->type->vector_elements;
load->src[0] = nir_src_for_ssa(evaluate_rvalue(ir->operands[0]));
load->src[1] = nir_src_for_ssa(evaluate_rvalue(ir->operands[1]));
intrin->intrinsic == nir_intrinsic_interp_var_at_sample)
intrin->src[0] = nir_src_for_ssa(evaluate_rvalue(ir->operands[1]));
- unsigned bit_size = glsl_get_bit_size(deref->type->base_type);
+ unsigned bit_size = glsl_get_bit_size(deref->type);
add_instr(&intrin->instr, deref->type->vector_elements, bit_size);
if (swizzle) {
nir_intrinsic_get_buffer_size);
load->num_components = ir->type->vector_elements;
load->src[0] = nir_src_for_ssa(evaluate_rvalue(ir->operands[0]));
- unsigned bit_size = glsl_get_bit_size(ir->type->base_type);
+ unsigned bit_size = glsl_get_bit_size(ir->type);
add_instr(&load->instr, ir->type->vector_elements, bit_size);
return;
}
assert(src_number == num_srcs);
- unsigned bit_size = glsl_get_bit_size(ir->type->base_type);
+ unsigned bit_size = glsl_get_bit_size(ir->type);
add_instr(&instr->instr, nir_tex_instr_dest_size(instr), bit_size);
}
tail = tail->child;
}
- unsigned bit_size = glsl_get_bit_size(glsl_get_base_type(tail->type));
+ unsigned bit_size = glsl_get_bit_size(tail->type);
nir_load_const_instr *load =
nir_load_const_instr_create(shader, glsl_get_vector_elements(tail->type),
bit_size);
load->num_components = num_components;
load->variables[0] = nir_deref_var_create(load, var);
nir_ssa_dest_init(&load->instr, &load->dest, num_components,
- glsl_get_bit_size(glsl_get_base_type(var->type)), NULL);
+ glsl_get_bit_size(var->type), NULL);
nir_builder_instr_insert(build, &load->instr);
return &load->dest.ssa;
}
nir_register *reg = nir_local_reg_create(state->impl);
reg->num_components = glsl_get_vector_elements(tail->type);
reg->num_array_elems = array_size > 1 ? array_size : 0;
- reg->bit_size = glsl_get_bit_size(glsl_get_base_type(tail->type));
+ reg->bit_size = glsl_get_bit_size(tail->type);
_mesa_hash_table_insert_pre_hashed(state->regs_table, hash, deref, reg);
nir_array_add(&state->derefs_array, nir_deref_var *, deref);
assert(src_tail->type == dest_tail->type);
unsigned num_components = glsl_get_vector_elements(src_tail->type);
- unsigned bit_size =
- glsl_get_bit_size(glsl_get_base_type(src_tail->type));
+ unsigned bit_size = glsl_get_bit_size(src_tail->type);
nir_intrinsic_instr *load =
nir_intrinsic_instr_create(mem_ctx, nir_intrinsic_load_var);
node->pb_value =
nir_phi_builder_add_value(state.phi_builder,
glsl_get_vector_elements(node->type),
- glsl_get_bit_size(glsl_get_base_type(node->type)),
+ glsl_get_bit_size(node->type),
store_blocks);
if (node->deref->var->constant_initializer) {
unsigned length);
static inline unsigned
-glsl_get_bit_size(enum glsl_base_type type)
+glsl_get_bit_size(const struct glsl_type *type)
{
- switch (type) {
+ switch (glsl_get_base_type(type)) {
case GLSL_TYPE_INT:
case GLSL_TYPE_UINT:
case GLSL_TYPE_BOOL:
if (glsl_type_is_vector_or_scalar(type)) {
unsigned num_components = glsl_get_vector_elements(val->type);
- unsigned bit_size = glsl_get_bit_size(glsl_get_base_type(val->type));
+ unsigned bit_size = glsl_get_bit_size(val->type);
val->def = nir_ssa_undef(&b->nb, num_components, bit_size);
} else {
unsigned elems = glsl_get_length(val->type);
unsigned num_components = glsl_get_vector_elements(val->const_type);
unsigned bit_size =
- glsl_get_bit_size(glsl_get_base_type(val->const_type));
+ glsl_get_bit_size(val->const_type);
nir_const_value src[3];
assert(count <= 7);
for (unsigned i = 0; i < glsl_get_matrix_columns(dest->type); i++) {
nir_alu_instr *vec = create_vec(b->shader,
glsl_get_matrix_columns(src->type),
- glsl_get_bit_size(glsl_get_base_type(src->type)));
+ glsl_get_bit_size(src->type));
if (glsl_type_is_vector_or_scalar(src->type)) {
vec->src[0].src = nir_src_for_ssa(src->def);
vec->src[0].swizzle[0] = i;
if (load) {
nir_ssa_dest_init(&intrin->instr, &intrin->dest,
intrin->num_components,
- glsl_get_bit_size(glsl_get_base_type(tail->type)),
+ glsl_get_bit_size(tail->type),
NULL);
inout->def = &intrin->dest.ssa;
} else {
if (load) {
nir_ssa_dest_init(&instr->instr, &instr->dest,
instr->num_components,
- glsl_get_bit_size(glsl_get_base_type(type)), NULL);
+ glsl_get_bit_size(type), NULL);
(*inout)->def = &instr->dest.ssa;
}