GetOwnerAtIndex (size_t idx);
//------------------------------------------------------------------
+ /// This method copies the breakpoint site's owners into a new collection.
+ /// It does this while the owners mutex is locked.
+ ///
+ /// @param[out] out_collection
+ /// The BreakpointLocationCollection into which to put the owners
+ /// of this breakpoint site.
+ ///
+ /// @return
+ /// The number of elements copied into out_collection.
+ //------------------------------------------------------------------
+ size_t
+ CopyOwnersList (BreakpointLocationCollection &out_collection);
+
+ //------------------------------------------------------------------
/// Check whether the owners of this breakpoint site have any
/// thread specifiers, and if yes, is \a thread contained in any
/// of these specifiers.
}
return false;
}
+
+size_t
+BreakpointSite::CopyOwnersList (BreakpointLocationCollection &out_collection)
+{
+ Mutex::Locker locker(m_owners_mutex);
+ for (BreakpointLocationSP loc_sp : m_owners.BreakpointLocations())
+ {
+ out_collection.Add(loc_sp);
+ }
+ return out_collection.GetSize();
+}
if (bp_site_sp)
{
- size_t num_owners = bp_site_sp->GetNumberOfOwners();
+ // Let's copy the owners list out of the site and store them in a local list. That way if
+ // one of the breakpoint actions changes the site, then we won't be operating on a bad list.
+ BreakpointLocationCollection site_locations;
+ size_t num_owners = bp_site_sp->CopyOwnersList(site_locations);
if (num_owners == 0)
{
StoppointCallbackContext context (event_ptr, exe_ctx, false);
- // Let's copy the breakpoint locations out of the site and store them in a local list. That way if
- // one of the breakpoint actions changes the site, then we won't be operating on a bad list.
// For safety's sake let's also grab an extra reference to the breakpoint owners of the locations we're
// going to examine, since the locations are going to have to get back to their breakpoints, and the
// locations don't keep their owners alive. I'm just sticking the BreakpointSP's in a vector since
- // I'm only really using it to locally increment their retain counts.
+ // I'm only using it to locally increment their retain counts.
- BreakpointLocationCollection site_locations;
std::vector<lldb::BreakpointSP> location_owners;
for (size_t j = 0; j < num_owners; j++)
{
- BreakpointLocationSP loc(bp_site_sp->GetOwnerAtIndex(j));
- site_locations.Add(loc);
+ BreakpointLocationSP loc(site_locations.GetByIndex(j));
location_owners.push_back(loc->GetBreakpoint().shared_from_this());
}