Persistent mode is intended for use with front-buffer rendering, such as
X, where it is necessary to detect writes to the scanout either by the
GPU or through the CPU's fence, and recompress the dirty regions on the
fly. (By comparison to the back-buffer rendering, the scanout is always
recompressed after a page-flip.)
References: https://bugs.freedesktop.org/show_bug.cgi?id=33487
References: https://bugs.freedesktop.org/show_bug.cgi?id=31742
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Signed-off-by: Keith Packard <keithp@keithp.com>
#define DPFC_CTL_PLANEA (0<<30)
#define DPFC_CTL_PLANEB (1<<30)
#define DPFC_CTL_FENCE_EN (1<<29)
+#define DPFC_CTL_PERSISTENT_MODE (1<<25)
#define DPFC_SR_EN (1<<10)
#define DPFC_CTL_LIMIT_1X (0<<6)
#define DPFC_CTL_LIMIT_2X (1<<6)
dpfc_ctl &= DPFC_RESERVED;
dpfc_ctl |= (plane | DPFC_CTL_LIMIT_1X);
+ /* Set persistent mode for front-buffer rendering, ala X. */
+ dpfc_ctl |= DPFC_CTL_PERSISTENT_MODE;
dpfc_ctl |= (DPFC_CTL_FENCE_EN | dev_priv->cfb_fence);
I915_WRITE(ILK_DPFC_CHICKEN, DPFC_HT_MODIFY);