We can build for Android from Windows now. I intend to add a bot to keep it that way, just like Build-Mac-Clang-arm64-Debug-GN_Android does for Mac. The Windows Android builder will need this NDK.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4280
DOCS_PREVIEW= https://skia.org/?cl=4280
Change-Id: Ifaeeb9b81822a410bdf79b39c7e66d0765f78e0b
Reviewed-on: https://skia-review.googlesource.com/4280
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
--- /dev/null
+0
\ No newline at end of file
--- /dev/null
+#!/usr/bin/env python
+#
+# Copyright 2016 Google Inc.
+#
+# Use of this source code is governed by a BSD-style license that can be
+# found in the LICENSE file.
+
+
+"""Common vars used by scripts in this directory."""
+
+
+import os
+import sys
+
+FILE_DIR = os.path.dirname(os.path.abspath(__file__))
+INFRA_BOTS_DIR = os.path.realpath(os.path.join(FILE_DIR, os.pardir, os.pardir))
+
+sys.path.insert(0, INFRA_BOTS_DIR)
+from assets import assets
+
+ASSET_NAME = os.path.basename(FILE_DIR)
+
+
+def run(cmd):
+ """Run a command, eg. "upload" or "download". """
+ assets.main([cmd, ASSET_NAME] + sys.argv[1:])
--- /dev/null
+#!/usr/bin/env python
+#
+# Copyright 2016 Google Inc.
+#
+# Use of this source code is governed by a BSD-style license that can be
+# found in the LICENSE file.
+
+
+"""Create the asset."""
+
+
+import argparse
+import glob
+import os.path
+import shutil
+import subprocess
+
+NDK_VER = "android-ndk-r13"
+NDK_URL = \
+ "https://dl.google.com/android/repository/%s-windows-x86_64.zip" % NDK_VER
+
+def create_asset(target_dir):
+ """Create the asset."""
+ subprocess.check_call(["curl", NDK_URL, "-o", "ndk.zip"])
+ subprocess.check_call(["unzip", "ndk.zip", "-d", target_dir])
+ for f in glob.glob(os.path.join(target_dir, NDK_VER, "*")):
+ shutil.move(f, target_dir)
+ subprocess.check_call(["rm", "ndk.zip"])
+
+
+def main():
+ parser = argparse.ArgumentParser()
+ parser.add_argument('--target_dir', '-t', required=True)
+ args = parser.parse_args()
+ create_asset(args.target_dir)
+
+
+if __name__ == '__main__':
+ main()
--- /dev/null
+#!/usr/bin/env python
+#
+# Copyright 2016 Google Inc.
+#
+# Use of this source code is governed by a BSD-style license that can be
+# found in the LICENSE file.
+
+
+"""Create the asset and upload it."""
+
+
+import argparse
+import common
+import os
+import subprocess
+import sys
+import utils
+
+
+def main():
+ parser = argparse.ArgumentParser()
+ parser.add_argument('--gsutil')
+ args = parser.parse_args()
+
+ with utils.tmp_dir():
+ cwd = os.getcwd()
+ create_script = os.path.join(common.FILE_DIR, 'create.py')
+ upload_script = os.path.join(common.FILE_DIR, 'upload.py')
+
+ try:
+ subprocess.check_call(['python', create_script, '-t', cwd])
+ cmd = ['python', upload_script, '-t', cwd]
+ if args.gsutil:
+ cmd.extend(['--gsutil', args.gsutil])
+ subprocess.check_call(cmd)
+ except subprocess.CalledProcessError:
+ # Trap exceptions to avoid printing two stacktraces.
+ sys.exit(1)
+
+
+if __name__ == '__main__':
+ main()
--- /dev/null
+#!/usr/bin/env python
+#
+# Copyright 2016 Google Inc.
+#
+# Use of this source code is governed by a BSD-style license that can be
+# found in the LICENSE file.
+
+
+"""Download the current version of the asset."""
+
+
+import common
+
+
+if __name__ == '__main__':
+ common.run('download')
--- /dev/null
+#!/usr/bin/env python
+#
+# Copyright 2016 Google Inc.
+#
+# Use of this source code is governed by a BSD-style license that can be
+# found in the LICENSE file.
+
+
+"""Upload a new version of the asset."""
+
+
+import common
+
+
+if __name__ == '__main__':
+ common.run('upload')
python infra/bots/assets/android_ndk_linux/download.py -t /tmp/ndk
python infra/bots/assets/android_ndk_darwin/download.py -t /tmp/ndk
+ python infra/bots/assets/android_ndk_windows/download.py -t C:/ndk
When generating your GN build files, pass the path to your `ndk` and your
desired `target_cpu`: