A couple of vmwgfx fixes together with missing bits of legacy device
emulation to facilitate old user-space drivers on new devices.
The shader emulation bits are a bit large, but since they mostly touch the
new device code, regressions are unlikely. I figure the gain of having
this from the start clearly outweighs the risc of adding these bits at
this point.
Pull request of 2014-02-05
* tag 'vmwgfx-fixes-3.14-2014-02-05' of git://people.freedesktop.org/~thomash/linux:
vmwgfx: Fix unitialized stack read in vmw_setup_otable_base
drm/vmwgfx: Reemit context bindings when necessary v2
drm/vmwgfx: Detect old user-space drivers and set up legacy emulation v2
drm/vmwgfx: Emulate legacy shaders on guest-backed devices v2
drm/vmwgfx: Fix legacy surface reference size copyback
drm/vmwgfx: Fix SET_SHADER_CONST emulation on guest-backed devices
drm/vmwgfx: Fix regression caused by "drm/ttm: make ttm reservation calls behave like reservation calls"
drm/vmwgfx: Don't commit staged bindings if execbuf fails