KHR-GLES31.core.geometry_shader.layered_framebuffer.depth_support
KHR-GLES31.core.tessellation_shader.tessellation_shader_tc_barriers.barrier_guarded_read_calls
+# First flaked on 2021-08-19 with a kernel update.
+KHR-GLES31.core.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_MaxPatchVertices_Position_PointSize
+
+# edfff331b3241d1c18d5c589fcdf75728089c886 mostly fixed this, but apparently it still flakes.
+dEQP-GLES3.functional.fbo.blit.depth_stencil.depth32f_stencil8_scale
+
# looks like a cache flushing issue, and it does sometimes pass.
bypass-dEQP-GLES31.functional.blend_equation_advanced.msaa.*
spec@arb_draw_indirect@arb_draw_indirect-transform-feedback
spec@arb_map_buffer_range@map_invalidate_buffer_bit offset=0
+# Always been flaky, but didn't show up until the testscase was fixed to not spuriously skip.
+spec@arb_shader_image_load_store@indexing
+spec@arb_shader_image_load_store@indexing@Fragment shader/dynamically uniform indexing test
+
# Occasionally passes instead of failing
spec@egl_chromium_sync_control@conformance
spec@egl_chromium_sync_control@conformance@eglGetSyncValuesCHROMIUM_msc_and_sbc_test
# First appeared on 2021-05-14 on tc-merge-index-unrefs, but not obviously related.
spec@!opengl 1.0@rasterpos@glsl_vs_tex1D
+
+# Has only flaked where it fails twice in a run, never as a Flake status.
+spec@!opengl 1.0@rasterpos@glsl_vs_ubo
+
+# First appeared 2021-06-14
+spec@egl 1.4@eglcreatepbuffersurface and then glclear