{
EDJE_EXTERNAL_PARAM_TYPE_INT, /**< Parameter value is an integer. */
EDJE_EXTERNAL_PARAM_TYPE_DOUBLE, /**< Parameter value is a double. */
- EDJE_EXTERNAL_PARAM_TYPE_STRING, /**< Paramater value is a string. */
+ EDJE_EXTERNAL_PARAM_TYPE_STRING, /**< Parameter value is a string. */
EDJE_EXTERNAL_PARAM_TYPE_BOOL, /**< Parameter value is boolean. */
EDJE_EXTERNAL_PARAM_TYPE_CHOICE, /**< Parameter value is one of a set of
predefined string choices. */
*/
typedef enum _Edje_External_Param_Flags
{
- EDJE_EXTERNAL_PARAM_FLAGS_NONE = 0, /**< Propery is incapable of operations, this is used to catch bogus flags. */
+ EDJE_EXTERNAL_PARAM_FLAGS_NONE = 0, /**< Property is incapable of operations, this is used to catch bogus flags. */
EDJE_EXTERNAL_PARAM_FLAGS_GET = (1 << 0), /**< Property can be read/get. */
EDJE_EXTERNAL_PARAM_FLAGS_SET = (1 << 1), /**< Property can be written/set. This only enables edje_object_part_external_param_set() and Embryo scripts. To enable the parameter being set from state description whenever it changes state, use #EDJE_EXTERNAL_PARAM_FLAGS_STATE. */
- EDJE_EXTERNAL_PARAM_FLAGS_STATE = (1 << 2), /**< Property can be set from state dsecription. */
+ EDJE_EXTERNAL_PARAM_FLAGS_STATE = (1 << 2), /**< Property can be set from state description. */
EDJE_EXTERNAL_PARAM_FLAGS_CONSTRUCTOR = (1 << 3), /**< This property is only set once when the object is constructed using its value from "default" 0.0 state description. Setting this overrides #EDJE_EXTERNAL_PARAM_FLAGS_STATE. */
EDJE_EXTERNAL_PARAM_FLAGS_REGULAR = (EDJE_EXTERNAL_PARAM_FLAGS_GET |
EDJE_EXTERNAL_PARAM_FLAGS_SET |
used. */
union {
struct {
- int def, /**< Default value for the paramter. */
+ int def, /**< Default value for the parameter. */
min, /**< Minimum value it can have. */
max, /**< Maximum value it can have. */
step; /**< Values will be a multiple of this. */
- } i; /**< Info about integer type parametrs. Use #EDJE_EXTERNAL_INT_UNSET
+ } i; /**< Info about integer type parameters. Use #EDJE_EXTERNAL_INT_UNSET
on any of them to indicate they are not defined.*/
struct {
- double def, /**< Default value for the paramter. */
+ double def, /**< Default value for the parameter. */
min, /**< Minimum value it can have. */
max, /**< Maximum value it can have. */
step; /**< Values will be a multiple of this. */
- } d; /**< Info about double type parametrs. Use
+ } d; /**< Info about double type parameters. Use
#EDJE_EXTERNAL_DOUBLE_UNSET on any of them to indicate they are not defined.*/
struct {
const char *def; /**< Default value. */
* edje_object_scale_set(), that factor will @b override the global
* one.
*
- * Scaling affects the values of mininum/maximum @b part sizes, which
+ * Scaling affects the values of minimum/maximum @b part sizes, which
* are @b multiplied by it. Font sizes are scaled, too.
*
* @warning Only parts which, at EDC level, had the @c "scale"
*
* @param obj A handle to an Edje object
* @param scale The scaling factor (the default value is @c 0.0,
- * meaning indivinual scaling @b not set)
+ * meaning individual scaling @b not set)
*
* This function sets an @b individual scaling factor on the @a obj
* Edje object. This property (or Edje's global scaling factor, when
*
* @note You can get a callback every time edje re-calculates the object
* (either due to animation or some kind of signal or input). This is called
- * in-line just after the recalculation has occured. It is a good idea not
+ * in-line just after the recalculation has occurred. It is a good idea not
* to go and delete or alter the object inside this callbacks, simply make
- * a note that the recalculation has taken place and then do somethnig about
+ * a note that the recalculation has taken place and then do something about
* it outside the callback. to register a callback use code like:
*
* @code
* buttons on an interface, you'd be registering for notifications on
* events of mouse buttons being pressed down on either of those parts
* (those events all have the @c "mouse,down," common prefix on their
- * names, with a suffix giving the button number). The actual emisson
+ * names, with a suffix giving the button number). The actual emission
* and source strings of an event will be passed in as the @a emission
* and @a source parameters of the callback function (e.g. @c
* "mouse,down,2" and @c "button.close"), for each of those events.
* @param update Wether or not update the size hints.
*
* By default edje doesn't set size hints on itself. With this function
- * call, it will do so if update is true. Be carefull, it cost a lot to
+ * call, it will do so if update is true. Be carefully, it cost a lot to
* trigger this feature as it will recalc the object every time it make
* sense to be sure that's its minimal size hint is always accurate.
*/
* @brief Show the input panel (virtual keyboard) based on the input panel property such as layout, autocapital types, and so on.
*
* Note that input panel is shown or hidden automatically according to the focus state.
- * This API can be used in the case of manually controling by using edje_object_part_text_input_panel_enabled_set.
+ * This API can be used in the case of manually controlling by using edje_object_part_text_input_panel_enabled_set.
*
* @param obj A valid Evas_Object handle
* @param part The part name
* @see edje_object_part_text_input_panel_show
*
* Note that input panel is shown or hidden automatically according to the focus state.
- * This API can be used in the case of manually controling by using edje_object_part_text_input_panel_enabled_set.
+ * This API can be used in the case of manually controlling by using edje_object_part_text_input_panel_enabled_set.
*
* @param obj A valid Evas_Object handle
* @param part The part name
* text.
*
* @warning This function will be deprecated because of difficulty in use.
- * The type(format, text, or makrup) of text should be always
+ * The type(format, text, or markup) of text should be always
* checked in the filter function for correct filtering.
* Please use edje_object_text_markup_filter_callback_add() instead. There
* is no need to check the type of text in the filter function
* because the text is always markup.
* @warning If you use this function with
- * edje_object_text_markup_filter_callback_add() togehter, all
+ * edje_object_text_markup_filter_callback_add() together, all
* Edje_Text_Filter_Cb functions and Edje_Markup_Filter_Cb functions
* will be executed, and then filtered text will be inserted.
*
* @param part The part name
* @param func The function callback to remove
*
- * @return The user data pointer if succesful, or NULL otherwise
+ * @return The user data pointer if successful, or NULL otherwise
*/
EAPI void *edje_object_text_insert_filter_callback_del (Evas_Object *obj, const char *part, Edje_Text_Filter_Cb func);
* @param func The function callback to remove
* @param data The data passed to the callback function
*
- * @return The same data pointer if succesful, or NULL otherwise
+ * @return The same data pointer if successful, or NULL otherwise
*/
EAPI void *edje_object_text_insert_filter_callback_del_full (Evas_Object *obj, const char *part, Edje_Text_Filter_Cb func, void *data);
* @param part The part name
* @param func The function callback to remove
*
- * @return The user data pointer if succesful, or NULL otherwise
+ * @return The user data pointer if successful, or NULL otherwise
* @since 1.2.0
*/
EAPI void *edje_object_text_markup_filter_callback_del(Evas_Object *obj, const char *part, Edje_Markup_Filter_Cb func);
* @param func The function callback to remove
* @param data The data passed to the callback function
*
- * @return The same data pointer if succesful, or NULL otherwise
+ * @return The same data pointer if successful, or NULL otherwise
* @since 1.2.0
*/
EAPI void *edje_object_text_markup_filter_callback_del_full(Evas_Object *obj, const char *part, Edje_Markup_Filter_Cb func, void *data);
*
* Parts of type external may carry extra properties that have
* meanings defined by the external plugin. For instance, it may be a
- * string that defines a button label. This property can be modifed by
+ * string that defines a button label. This property can be modified by
* state parameters, by explicit calls to
* edje_object_part_external_param_set() or getting the actual object
* with edje_object_part_external_object_get() and calling native
* This sets the parameters of the perspective transformation. X, Y and Z
* values are used. The px and py points specify the "infinite distance" point
* in the 3D conversion (where all lines converge to like when artists draw
- * 3D by hand). The @p z0 value specifis the z value at which there is a 1:1
- * mapping between spatial coorinates and screen coordinates. Any points
+ * 3D by hand). The @p z0 value specifies the z value at which there is a 1:1
+ * mapping between spatial coordinates and screen coordinates. Any points
* on this z value will not have their X and Y values modified in the transform.
* Those further away (Z value higher) will shrink into the distance, and
* those less than this value will expand and become bigger. The @p foc value
* control and @p foc must be greater than 0.
*
* @param m map to change.
- * @param px The pespective distance X coordinate
- * @param py The pespective distance Y coordinate
+ * @param px The perspective distance X coordinate
+ * @param py The perspective distance Y coordinate
* @param z0 The "0" z plane value
* @param foc The focal distance
*/