<glx rop="233" large="true"/>
</function>
- <function name="StencilFuncSeparate" es2="2.0">
+ <function name="StencilFuncSeparate" es2="2.0" no_error="true">
<param name="face" type="GLenum"/>
<param name="func" type="GLenum"/>
<param name="ref" type="GLint"/>
/* OpenGL 2.0 */
void GLAPIENTRY
+_mesa_StencilFuncSeparate_no_error(GLenum face, GLenum func, GLint ref,
+ GLuint mask)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ stencil_func_separate(ctx, face, func, ref, mask);
+}
+
+
+void GLAPIENTRY
_mesa_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
{
GET_CURRENT_CONTEXT(ctx);
_mesa_StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
+void GLAPIENTRY
+_mesa_StencilFuncSeparate_no_error(GLenum face, GLenum func, GLint ref,
+ GLuint mask);
+
extern void GLAPIENTRY
_mesa_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);