There was a bug that "e,action,launch_real,done" event is not published if the window doesn't use effect.
So, we added code to send the event when the window which doesn't use effect is launched.
Change-Id: I57924234dbb7a83574a10dccb570ab579248f5c5
if (!cw->ec->extra_animating)
{
cw->ec->launching = EINA_FALSE;
+ if (cw->ec->first_mapped)
+ {
+ ELOGF("LAUNCH", "SHOW real win", cw->ec->pixmap, cw->ec);
+ e_comp_object_signal_emit(cw->ec->frame, "e,action,launch_real,done", "e");
+ }
+
e_comp_object_signal_emit(cw->ec->frame, "e,action,launch,done", "e");
}
}