The test draw.draw_elements_instanced.indices.buffer.index_byte has a
very thin triangle and rendering it on low resolutions essentially
results in unexpectedly, but valid, deviations from the reference image.
Bug:
26651667
Change-Id: Iaf99bba7dd233d7b027fdcd63b5a73ec80d112db
</Test>
</TestCase>
<TestCase name="buffer">
- <Test name="index_byte">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
<Test name="index_short">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
dEQP-GLES3.functional.draw.draw_elements_instanced.indices.user_ptr.index_int
dEQP-GLES3.functional.draw.draw_elements_instanced.indices.unaligned_user_ptr.index_short
dEQP-GLES3.functional.draw.draw_elements_instanced.indices.unaligned_user_ptr.index_int
-dEQP-GLES3.functional.draw.draw_elements_instanced.indices.buffer.index_byte
dEQP-GLES3.functional.draw.draw_elements_instanced.indices.buffer.index_short
dEQP-GLES3.functional.draw.draw_elements_instanced.indices.buffer.index_int
dEQP-GLES3.functional.draw.draw_elements_instanced.points.single_attribute
dEQP-GLES3.functional.dither.disabled.gradient_green
dEQP-GLES3.functional.dither.disabled.gradient_blue
dEQP-GLES3.functional.dither.disabled.gradient_alpha
+
+# Bug 26651667
+dEQP-GLES3.functional.draw.draw_elements_instanced.indices.buffer.index_byte