* what non-orthogonal state will be set, in the hope that it reflects
* the eventual NOS used, and thus allows us to produce link failures.
*/
-bool
+static bool
brw_shader_precompile(struct gl_context *ctx, struct gl_shader_program *prog)
{
struct brw_context *brw = brw_context(ctx);
void gen7_check_surface_setup(struct gen7_surface_state *surf,
bool is_render_target);
void gen7_init_vtable_surface_functions(struct brw_context *brw);
-void gen7_create_constant_surface(struct brw_context *brw,
- drm_intel_bo *bo,
- uint32_t offset,
- int width,
- uint32_t *out_offset);
/* brw_wm_sampler_state.c */
uint32_t translate_wrap_mode(GLenum wrap, bool using_nearest);
&brw_vertices,
};
-const struct brw_tracked_state *gen7_atoms[] =
+static const struct brw_tracked_state *gen7_atoms[] =
{
&brw_wm_input_sizes,
&brw_vs_prog,
* Create the constant buffer surface. Vertex/fragment shader constants will
* be read from this buffer with Data Port Read instructions/messages.
*/
-void
+static void
gen7_create_constant_surface(struct brw_context *brw,
drm_intel_bo *bo,
uint32_t offset,
#include "intel_bufmgr.h"
#include "intel_buffers.h"
+static void
+intel_batchbuffer_reset(struct intel_context *intel);
+
struct cached_batch_item {
struct cached_batch_item *next;
uint16_t header;
}
}
-void
+static void
intel_batchbuffer_reset(struct intel_context *intel)
{
if (intel->batch.last_bo != NULL) {
struct intel_batchbuffer;
void intel_batchbuffer_init(struct intel_context *intel);
-void intel_batchbuffer_reset(struct intel_context *intel);
void intel_batchbuffer_free(struct intel_context *intel);
void intel_batchbuffer_save_state(struct intel_context *intel);
void intel_batchbuffer_reset_to_saved(struct intel_context *intel);
* Called via glRenderbufferStorageEXT() to set the format and allocate
* storage for a user-created renderbuffer.
*/
-GLboolean
+static GLboolean
intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
GLenum internalFormat,
GLuint width, GLuint height)
int width, int height,
gl_format format);
-GLboolean
-intel_alloc_renderbuffer_storage(struct gl_context * ctx,
- struct gl_renderbuffer *rb,
- GLenum internalFormat,
- GLuint width, GLuint height);
-
extern void
intel_fbo_init(struct intel_context *intel);
dri2InvalidateDrawable,
};
-struct intel_image_format intel_image_formats[] = {
+static struct intel_image_format intel_image_formats[] = {
{ __DRI_IMAGE_FOURCC_ARGB8888, __DRI_IMAGE_COMPONENTS_RGBA, 1,
{ { 0, 0, 0, __DRI_IMAGE_FORMAT_ARGB8888, 4 } } },