NODE_SET_PROTOTYPE_METHOD(constructor_template, "start", Timer::Start);
NODE_SET_PROTOTYPE_METHOD(constructor_template, "stop", Timer::Stop);
+ NODE_SET_PROTOTYPE_METHOD(constructor_template, "again", Timer::Again);
constructor_template->InstanceTemplate()->SetAccessor(repeat_symbol,
RepeatGetter, RepeatSetter);
Unref();
}
}
+
+
+Handle<Value> Timer::Again(const Arguments& args) {
+ HandleScope scope;
+ Timer *timer = ObjectWrap::Unwrap<Timer>(args.Holder());
+
+ ev_tstamp repeat = NODE_V8_UNIXTIME(args[0]);
+ if (repeat > 0) timer->watcher_.repeat = repeat;
+ ev_timer_again(EV_DEFAULT_UC_ &timer->watcher_);
+
+ return Undefined();
+}
static v8::Handle<v8::Value> New (const v8::Arguments& args);
static v8::Handle<v8::Value> Start (const v8::Arguments& args);
static v8::Handle<v8::Value> Stop (const v8::Arguments& args);
+ static v8::Handle<v8::Value> Again (const v8::Arguments& args);
static v8::Handle<v8::Value> RepeatGetter (v8::Local<v8::String> property, const v8::AccessorInfo& info);
static void RepeatSetter (v8::Local<v8::String> property, v8::Local<v8::Value> value, const v8::AccessorInfo& info);