#include "sid.h"
#include "radeon/r600_cs.h"
+#include "util/u_dual_blend.h"
#include "util/u_format.h"
#include "util/u_format_s3tc.h"
#include "util/u_memory.h"
* - The COLOR1 format isn't INVALID because of possible dual-source blending,
* so COLOR1 is enabled pretty much all the time.
* So CB_TARGET_MASK is the only register that can disable COLOR1.
+ *
+ * Another reason is to avoid a hang with dual source blending.
*/
-static void si_update_fb_blend_state(struct si_context *sctx)
+void si_update_fb_blend_state(struct si_context *sctx)
{
struct si_pm4_state *pm4;
struct si_state_blend *blend = sctx->queued.named.blend;
mask |= 0xf << (4*i);
mask &= blend->cb_target_mask;
+ /* Avoid a hang that happens when dual source blending is enabled
+ * but there is not enough color outputs. This is undefined behavior,
+ * so disable color writes completely.
+ *
+ * Reproducible with Unigine Heaven 4.0 and drirc missing.
+ */
+ if (blend->dual_src_blend &&
+ (sctx->ps_shader->ps_colors_written & 0x3) != 0x3)
+ mask = 0;
+
si_pm4_set_reg(pm4, R_028238_CB_TARGET_MASK, mask);
si_pm4_set_state(sctx, fb_blend, pm4);
}
return NULL;
blend->alpha_to_one = state->alpha_to_one;
+ blend->dual_src_blend = util_blend_state_is_dual(state, 0);
if (state->logicop_enable) {
color_control |= S_028808_ROP3(state->logicop_func | (state->logicop_func << 4));
struct si_pm4_state pm4;
uint32_t cb_target_mask;
bool alpha_to_one;
+ bool dual_src_blend;
};
struct si_state_sample_mask {
/* si_state.c */
struct si_shader_selector;
+void si_update_fb_blend_state(struct si_context *sctx);
boolean si_is_format_supported(struct pipe_screen *screen,
enum pipe_format format,
enum pipe_texture_target target,
}
}
break;
+ case PIPE_SHADER_FRAGMENT:
+ for (i = 0; i < sel->info.num_outputs; i++) {
+ unsigned name = sel->info.output_semantic_name[i];
+ unsigned index = sel->info.output_semantic_index[i];
+
+ if (name == TGSI_SEMANTIC_COLOR)
+ sel->ps_colors_written |= 1 << index;
+ }
+ break;
}
if (sscreen->b.debug_flags & DBG_PRECOMPILE)
}
sctx->ps_shader = sel;
+ si_update_fb_blend_state(sctx);
}
static void si_delete_shader_selector(struct pipe_context *ctx,