#include "intel_buffers.h"
#include "intel_bufmgr.h"
#include "intel_chipset.h"
- #include "intel_extensions.h"
#include "intel_fbo.h"
-#include "intel_swapbuffers.h"
+#include "intel_regions.h"
#include "intel_screen.h"
- #include "intel_span.h"
#include "intel_tex.h"
#include "i915_drm.h"
#include "tnl/tnl.h"
#include "tnl/t_pipeline.h"
- #include "tnl/t_vp_build.h"
#include "drivers/common/driverfuncs.h"
+#include "drivers/common/meta.h"
#include "r300_context.h"
- #include "radeon_context.h"
#include "radeon_span.h"
+#include "r300_blit.h"
#include "r300_cmdbuf.h"
#include "r300_state.h"
-#include "r300_ioctl.h"
#include "r300_tex.h"
#include "r300_emit.h"
#include "r300_swtcl.h"
#include "tnl/t_context.h"
#include "r300_context.h"
- #include "r300_state.h"
#include "r300_emit.h"
+#include "r300_render.h"
+#include "r300_swtcl.h"
+
+
GLuint r300VAPInputCntl0(GLcontext * ctx, GLuint InputsRead)
{
/* No idea what this value means. I have seen other values written to