#define EVAS_TEXTURE_RESTRICT_REPEAT 4 /**< tiling clamps and any range offset repeats */
#define EVAS_TEXTURE_PAD 5 /**< tiling extends with end values */
-#define EVAS_HINT_EXPAND 1.0 /**< Use with evas_object_size_hint_weight_set(), evas_object_size_hint_weight_get() */
+#define EVAS_HINT_EXPAND 1.0 /**< Use with evas_object_size_hint_weight_set(), evas_object_size_hint_weight_get(), evas_object_size_hint_expand_set(), evas_object_size_hint_expand_get() */
#define EVAS_HINT_FILL -1.0 /**< Use with evas_object_size_hint_align_set(), evas_object_size_hint_align_get(), evas_object_size_hint_fill_set(), evas_object_size_hint_fill_get() */
#define evas_object_size_hint_fill_set evas_object_size_hint_align_set /**< Convenience macro to make it easier to understand that align is also used for fill properties (as fill is mutually exclusive to align) */
#define evas_object_size_hint_fill_get evas_object_size_hint_align_get /**< Convenience macro to make it easier to understand that align is also used for fill properties (as fill is mutually exclusive to align) */
+#define evas_object_size_hint_expand_set evas_object_size_hint_weight_set /**< Convenience macro to make it easier to understand that weight is also used for expand properties */
+#define evas_object_size_hint_expand_get evas_object_size_hint_weight_get /**< Convenience macro to make it easier to understand that weight is also used for expand properties */
typedef enum _Evas_Render_Op
{