Do not use DeleteRenderbuffers to delete a texure
authorReed Koser <rkoser@nvidia.com>
Wed, 11 Sep 2019 21:22:18 +0000 (14:22 -0700)
committerReed Koser <rkoser@nvidia.com>
Wed, 11 Sep 2019 21:22:18 +0000 (14:22 -0700)
Fixes a minor copy/paste error in the ClipControlDepthModeTest test fixture.

Affects:
dEQP-GLES2.functional.clip_control.depth_mode_zero_to_one
dEQP-GLES2.functional.clip_control.depth_mode_one_to_one

VK-GL-CTS issue: 1996

Change-Id: Id788f85e9b19eef8ad042c9ea3021b5d61620001

modules/gles2/functional/es2fClipControlTests.cpp

index db94c0b..2145cd2 100644 (file)
@@ -1023,7 +1023,7 @@ public:
        {
                const glw::Functions&   gl                        = m_context.getRenderContext().getFunctions();
 
-               gl.deleteRenderbuffers(1, &m_texDepthResolve);
+               gl.deleteTextures(1, &m_texDepthResolve);
                gl.deleteFramebuffers(1, &m_fboD);
 
                ClipControlRenderBaseTest::deinit();