// Consequently, do not use pointer equality for type tests, always use Is!
//
// Internally, all 'primitive' types, and their unions, are represented as
-// bitsets via smis. Class is a heap pointer to the respective map. Only
-// Constant's, or unions containing Class'es or Constant's, require allocation.
+// bitsets. Class is a heap pointer to the respective map. Only Constant's, or
+// unions containing Class'es or Constant's, currently require allocation.
// Note that the bitset representation is closed under both Union and Intersect.
//
-// The type representation is heap-allocated, so cannot (currently) be used in
-// a concurrent compilation context.
+// There are two type representations, using different allocation:
+//
+// - class Type (zone-allocated, for compiler and concurrent compilation)
+// - class HeapType (heap-allocated, for persistent types)
+//
+// Both provide the same API, and the Convert method can be used to interconvert
+// them. For zone types, no query method touches the heap, only constructors do.
#define BITSET_TYPE_LIST(V) \
// static Handle<Unioned>::type as_union(Type*);
// static Type* from_bitset(int bitset);
// static Handle<Type>::type from_bitset(int bitset, Region*);
-// static Handle<Type>::type from_class(i::Handle<i::Map>, Region*)
-// static Handle<Type>::type from_constant(i::Handle<i::Object>, Region*);
+// static Handle<Type>::type from_class(i::Handle<Map>, int lub, Region*);
+// static Handle<Type>::type from_constant(i::Handle<Object>, int, Region*);
// static Handle<Type>::type from_union(Handle<Unioned>::type);
// static Handle<Unioned>::type union_create(int size, Region*);
// static void union_shrink(Handle<Unioned>::type, int size);
// static Handle<Type>::type union_get(Handle<Unioned>::type, int);
// static void union_set(Handle<Unioned>::type, int, Handle<Type>::type);
// static int union_length(Handle<Unioned>::type);
+// static int lub_bitset(Type*);
// }
template<class Config>
class TypeImpl : public Config::Base {
#undef DEFINE_TYPE_CONSTRUCTOR
static TypeHandle Class(i::Handle<i::Map> map, Region* region) {
- return Config::from_class(map, region);
+ return Config::from_class(map, LubBitset(*map), region);
}
static TypeHandle Constant(i::Handle<i::Object> value, Region* region) {
- return Config::from_constant(value, region);
+ return Config::from_constant(value, LubBitset(*value), region);
}
static TypeHandle Union(TypeHandle type1, TypeHandle type2, Region* reg);
}
template<class T>
static void tagged_set(Tagged* tagged, int i, T value) {
- tagged->at(i + 1) = reinterpret_cast<T>(value);
+ tagged->at(i + 1) = reinterpret_cast<void*>(value);
}
static int tagged_length(Tagged* tagged) {
return tagged->length() - 1;
}
static i::Handle<i::Map> as_class(Type* type) {
ASSERT(is_class(type));
- return i::Handle<i::Map>(tagged_get<i::Map**>(as_tagged(type), 0));
+ return i::Handle<i::Map>(tagged_get<i::Map**>(as_tagged(type), 1));
}
static i::Handle<i::Object> as_constant(Type* type) {
ASSERT(is_constant(type));
- return i::Handle<i::Object>(tagged_get<i::Object**>(as_tagged(type), 0));
+ return i::Handle<i::Object>(tagged_get<i::Object**>(as_tagged(type), 1));
}
static Unioned* as_union(Type* type) {
ASSERT(is_union(type));
static Type* from_tagged(Tagged* tagged) {
return reinterpret_cast<Type*>(tagged);
}
- static Type* from_class(i::Handle<i::Map> map, Zone* zone) {
- Tagged* tagged = tagged_create(kClassTag, 1, zone);
- tagged_set(tagged, 0, map.location());
+ static Type* from_class(i::Handle<i::Map> map, int lub, Zone* zone) {
+ Tagged* tagged = tagged_create(kClassTag, 2, zone);
+ tagged_set(tagged, 0, lub);
+ tagged_set(tagged, 1, map.location());
return from_tagged(tagged);
}
- static Type* from_constant(i::Handle<i::Object> value, Zone* zone) {
- Tagged* tagged = tagged_create(kConstantTag, 1, zone);
- tagged_set(tagged, 0, value.location());
+ static Type* from_constant(i::Handle<i::Object> value, int lub, Zone* zone) {
+ Tagged* tagged = tagged_create(kConstantTag, 2, zone);
+ tagged_set(tagged, 0, lub);
+ tagged_set(tagged, 1, value.location());
return from_tagged(tagged);
}
static Type* from_union(Unioned* unioned) {
static int union_length(Unioned* unioned) {
return tagged_length(tagged_from_union(unioned));
}
+ static int lub_bitset(Type* type) {
+ ASSERT(is_class(type) || is_constant(type));
+ return tagged_get<intptr_t>(as_tagged(type), 0);
+ }
};
static i::Handle<Type> from_bitset(int bitset, Isolate* isolate) {
return i::handle(from_bitset(bitset), isolate);
}
- static i::Handle<Type> from_class(i::Handle<i::Map> map, Isolate* isolate) {
+ static i::Handle<Type> from_class(
+ i::Handle<i::Map> map, int lub, Isolate* isolate) {
return i::Handle<Type>::cast(i::Handle<Object>::cast(map));
}
static i::Handle<Type> from_constant(
- i::Handle<i::Object> value, Isolate* isolate) {
+ i::Handle<i::Object> value, int lub, Isolate* isolate) {
i::Handle<Box> box = isolate->factory()->NewBox(value);
return i::Handle<Type>::cast(i::Handle<Object>::cast(box));
}
static int union_length(i::Handle<Unioned> unioned) {
return unioned->length();
}
+ static int lub_bitset(Type* type) {
+ return 0; // kNone, which causes recomputation.
+ }
};
typedef TypeImpl<ZoneTypeConfig> Type;