assert(isl_format_get_layout(view->format)->bpb == fmtl->bpb);
assert(view->levels == 1);
- const uint32_t view_width =
+ const uint32_t view_width_px =
isl_minify(surf->logical_level0_px.width, view->base_level);
- const uint32_t view_height =
+ const uint32_t view_height_px =
isl_minify(surf->logical_level0_px.height, view->base_level);
- const uint32_t ucompr_width = isl_align_div_npot(view_width, fmtl->bw);
- const uint32_t ucompr_height = isl_align_div_npot(view_height, fmtl->bh);
+ assert(surf->samples == 1);
+ const uint32_t view_width_el = isl_align_div_npot(view_width_px, fmtl->bw);
+ const uint32_t view_height_el = isl_align_div_npot(view_height_px, fmtl->bh);
/* If we ever enable 3D block formats, we'll need to re-think this */
assert(fmtl->bd == 1);
/* We're making an uncompressed view here. The image dimensions
* need to be scaled down by the block size.
*/
- assert(ucompr_surf->logical_level0_px.width == view_width);
- assert(ucompr_surf->logical_level0_px.height == view_height);
- ucompr_surf->logical_level0_px.width = ucompr_width;
- ucompr_surf->logical_level0_px.height = ucompr_height;
+ assert(ucompr_surf->logical_level0_px.width == view_width_px);
+ assert(ucompr_surf->logical_level0_px.height == view_height_px);
+ ucompr_surf->logical_level0_px.width = view_width_el;
+ ucompr_surf->logical_level0_px.height = view_height_el;
ucompr_surf->phys_level0_sa = isl_surf_get_phys_level0_el(surf);
*x_offset_el = isl_assert_div(x_offset_sa, fmtl->bw);