zink: always check for fb rebinds when starting renderpass
authorMike Blumenkrantz <michael.blumenkrantz@gmail.com>
Fri, 29 Apr 2022 14:52:27 +0000 (10:52 -0400)
committerMarge Bot <emma+marge@anholt.net>
Wed, 11 May 2022 01:30:38 +0000 (01:30 +0000)
ensure the right image is being used

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16252>

src/gallium/drivers/zink/zink_context.c

index a436296..5285748 100644 (file)
@@ -2235,6 +2235,10 @@ prep_fb_attachments(struct zink_context *ctx, VkImageView *att)
    for (int i = 0; i < ctx->fb_state.nr_cbufs; i++) {
       struct zink_surface *surf = zink_csurface(ctx->fb_state.cbufs[i]);
       struct zink_surface *transient = zink_transient_surface(ctx->fb_state.cbufs[i]);
+      if (surf && zink_resource(surf->base.texture)->obj != surf->obj) {
+         zink_resource_rebind(ctx, zink_resource(surf->base.texture));
+         surf = zink_csurface(ctx->fb_state.cbufs[i]);
+      }
       if (transient) {
          att[i] = prep_fb_attachment(ctx, transient, i);
          att[i + cresolve_offset] = prep_fb_attachment(ctx, surf, i);