#include "aco_interface.h"
-static const struct nir_shader_compiler_options nir_options_llvm = {
+static const struct nir_shader_compiler_options nir_options = {
.vertex_id_zero_based = true,
.lower_scmp = true,
.lower_flrp16 = true,
nir_lower_ddiv,
};
-static const struct nir_shader_compiler_options nir_options_aco = {
- .vertex_id_zero_based = true,
- .lower_scmp = true,
- .lower_flrp16 = true,
- .lower_flrp32 = true,
- .lower_flrp64 = true,
- .lower_device_index_to_zero = true,
- .lower_fdiv = true,
- .lower_fmod = true,
- .lower_bitfield_insert_to_bitfield_select = true,
- .lower_bitfield_extract = true,
- .lower_pack_snorm_2x16 = true,
- .lower_pack_snorm_4x8 = true,
- .lower_pack_unorm_2x16 = true,
- .lower_pack_unorm_4x8 = true,
- .lower_unpack_snorm_2x16 = true,
- .lower_unpack_snorm_4x8 = true,
- .lower_unpack_unorm_2x16 = true,
- .lower_unpack_unorm_4x8 = true,
- .lower_unpack_half_2x16 = true,
- .lower_extract_byte = true,
- .lower_extract_word = true,
- .lower_ffma16 = true,
- .lower_ffma32 = true,
- .lower_ffma64 = true,
- .lower_fpow = true,
- .lower_mul_2x32_64 = true,
- .lower_rotate = true,
- .use_scoped_barrier = true,
- .max_unroll_iterations = 32,
- .use_interpolated_input_intrinsics = true,
- .lower_int64_options = nir_lower_imul64 |
- nir_lower_imul_high64 |
- nir_lower_imul_2x32_64 |
- nir_lower_divmod64 |
- nir_lower_minmax64 |
- nir_lower_iabs64,
- .lower_doubles_options = nir_lower_drcp |
- nir_lower_dsqrt |
- nir_lower_drsq |
- nir_lower_ddiv,
-};
-
bool
radv_can_dump_shader(struct radv_device *device,
struct radv_shader_module *module,
unsigned subgroup_size, unsigned ballot_bit_size)
{
nir_shader *nir;
- const nir_shader_compiler_options *nir_options =
- radv_use_llvm_for_stage(device, stage) ? &nir_options_llvm : &nir_options_aco;
if (module->nir) {
/* Some things such as our meta clear/blit code will give us a NIR
* shader directly. In that case, we just ignore the SPIR-V entirely
* and just use the NIR shader */
nir = module->nir;
- nir->options = nir_options;
+ nir->options = &nir_options;
nir_validate_shader(nir, "in internal shader");
assert(exec_list_length(&nir->functions) == 1);
nir = spirv_to_nir(spirv, module->size / 4,
spec_entries, num_spec_entries,
stage, entrypoint_name,
- &spirv_options, nir_options);
+ &spirv_options, &nir_options);
assert(nir->info.stage == stage);
nir_validate_shader(nir, "after spirv_to_nir");