typedef void (*DebugMessageDispatchHandler)();
// Set a C debug event listener.
- V8_DEPRECATED(static bool SetDebugEventListener(
- EventCallback that,
- Handle<Value> data = Handle<Value>()));
+ static bool SetDebugEventListener(EventCallback that,
+ Handle<Value> data = Handle<Value>());
static bool SetDebugEventListener2(EventCallback2 that,
Handle<Value> data = Handle<Value>());
// Message based interface. The message protocol is JSON. NOTE the message
// handler thread is not supported any more parameter must be false.
- V8_DEPRECATED(static void SetMessageHandler(
- MessageHandler handler,
- bool message_handler_thread = false));
+ static void SetMessageHandler(MessageHandler handler,
+ bool message_handler_thread = false);
static void SetMessageHandler2(MessageHandler2 handler);
// If no isolate is provided the default isolate is
}
-void HandleDebugEvent(const Debug::EventDetails& event_details) {
+void HandleDebugEvent(DebugEvent event,
+ Handle<Object> exec_state,
+ Handle<Object> event_data,
+ Handle<Value> data) {
// TODO(svenpanne) There should be a way to retrieve this in the callback.
Isolate* isolate = Isolate::GetCurrent();
HandleScope scope(isolate);
- DebugEvent event = event_details.GetEvent();
// Check for handled event.
if (event != Break && event != Exception && event != AfterCompile) {
return;
// Get the toJSONProtocol function on the event and get the JSON format.
Local<String> to_json_fun_name = String::New("toJSONProtocol");
- Handle<Object> event_data = event_details.GetEventData();
Local<Function> to_json_fun =
Local<Function>::Cast(event_data->Get(to_json_fun_name));
Local<Value> event_json = to_json_fun->Call(event_data, 0, NULL);
// Get the debug command processor.
Local<String> fun_name = String::New("debugCommandProcessor");
- Handle<Object> exec_state = event_details.GetExecutionState();
Local<Function> fun = Local<Function>::Cast(exec_state->Get(fun_name));
Local<Object> cmd_processor =
Local<Object>::Cast(fun->Call(exec_state, 0, NULL));
namespace v8 {
-void HandleDebugEvent(const Debug::EventDetails& event_details);
+void HandleDebugEvent(DebugEvent event,
+ Handle<Object> exec_state,
+ Handle<Object> event_data,
+ Handle<Value> data);
// Start the remove debugger connecting to a V8 debugger agent on the specified
// port.
#ifdef ENABLE_DEBUGGER_SUPPORT
// Start the in-process debugger if requested.
if (i::FLAG_debugger && !i::FLAG_debugger_agent) {
- v8::Debug::SetDebugEventListener2(HandleDebugEvent);
+ v8::Debug::SetDebugEventListener(HandleDebugEvent);
}
#endif // ENABLE_DEBUGGER_SUPPORT
}
#include <stdlib.h>
-#define V8_DISABLE_DEPRECATIONS 1
#include "v8.h"
#include "api.h"
#include "platform.h"
#include "stub-cache.h"
#include "utils.h"
-#undef V8_DISABLE_DEPRECATIONS
using ::v8::internal::EmbeddedVector;