python/tests: Update shader headers.
authorMichal Krol <michal@vmware.com>
Fri, 27 Nov 2009 09:13:19 +0000 (10:13 +0100)
committerMichal Krol <michal@vmware.com>
Fri, 27 Nov 2009 09:13:19 +0000 (10:13 +0100)
Drop the 1.1 version suffix.

58 files changed:
src/gallium/state_trackers/python/samples/tri.py
src/gallium/state_trackers/python/tests/regress/fragment-shader/frag-abs.sh
src/gallium/state_trackers/python/tests/regress/fragment-shader/frag-add.sh
src/gallium/state_trackers/python/tests/regress/fragment-shader/frag-dp3.sh
src/gallium/state_trackers/python/tests/regress/fragment-shader/frag-dp4.sh
src/gallium/state_trackers/python/tests/regress/fragment-shader/frag-dst.sh
src/gallium/state_trackers/python/tests/regress/fragment-shader/frag-ex2.sh
src/gallium/state_trackers/python/tests/regress/fragment-shader/frag-flr.sh
src/gallium/state_trackers/python/tests/regress/fragment-shader/frag-frc.sh
src/gallium/state_trackers/python/tests/regress/fragment-shader/frag-lg2.sh
src/gallium/state_trackers/python/tests/regress/fragment-shader/frag-lit.sh
src/gallium/state_trackers/python/tests/regress/fragment-shader/frag-lrp.sh
src/gallium/state_trackers/python/tests/regress/fragment-shader/frag-mad.sh
src/gallium/state_trackers/python/tests/regress/fragment-shader/frag-max.sh
src/gallium/state_trackers/python/tests/regress/fragment-shader/frag-min.sh
src/gallium/state_trackers/python/tests/regress/fragment-shader/frag-mov.sh
src/gallium/state_trackers/python/tests/regress/fragment-shader/frag-mul.sh
src/gallium/state_trackers/python/tests/regress/fragment-shader/frag-rcp.sh
src/gallium/state_trackers/python/tests/regress/fragment-shader/frag-rsq.sh
src/gallium/state_trackers/python/tests/regress/fragment-shader/frag-sge.sh
src/gallium/state_trackers/python/tests/regress/fragment-shader/frag-srcmod-abs.sh
src/gallium/state_trackers/python/tests/regress/fragment-shader/frag-srcmod-absneg.sh
src/gallium/state_trackers/python/tests/regress/fragment-shader/frag-srcmod-neg.sh
src/gallium/state_trackers/python/tests/regress/fragment-shader/frag-srcmod-swz.sh
src/gallium/state_trackers/python/tests/regress/fragment-shader/frag-sub.sh
src/gallium/state_trackers/python/tests/regress/fragment-shader/frag-xpd.sh
src/gallium/state_trackers/python/tests/regress/fragment-shader/fragment-shader.py
src/gallium/state_trackers/python/tests/regress/vertex-shader/vert-abs.sh
src/gallium/state_trackers/python/tests/regress/vertex-shader/vert-add.sh
src/gallium/state_trackers/python/tests/regress/vertex-shader/vert-arl.sh
src/gallium/state_trackers/python/tests/regress/vertex-shader/vert-arr.sh
src/gallium/state_trackers/python/tests/regress/vertex-shader/vert-dp3.sh
src/gallium/state_trackers/python/tests/regress/vertex-shader/vert-dp4.sh
src/gallium/state_trackers/python/tests/regress/vertex-shader/vert-dst.sh
src/gallium/state_trackers/python/tests/regress/vertex-shader/vert-ex2.sh
src/gallium/state_trackers/python/tests/regress/vertex-shader/vert-flr.sh
src/gallium/state_trackers/python/tests/regress/vertex-shader/vert-frc.sh
src/gallium/state_trackers/python/tests/regress/vertex-shader/vert-lg2.sh
src/gallium/state_trackers/python/tests/regress/vertex-shader/vert-lit.sh
src/gallium/state_trackers/python/tests/regress/vertex-shader/vert-lrp.sh
src/gallium/state_trackers/python/tests/regress/vertex-shader/vert-mad.sh
src/gallium/state_trackers/python/tests/regress/vertex-shader/vert-max.sh
src/gallium/state_trackers/python/tests/regress/vertex-shader/vert-min.sh
src/gallium/state_trackers/python/tests/regress/vertex-shader/vert-mov.sh
src/gallium/state_trackers/python/tests/regress/vertex-shader/vert-mul.sh
src/gallium/state_trackers/python/tests/regress/vertex-shader/vert-rcp.sh
src/gallium/state_trackers/python/tests/regress/vertex-shader/vert-rsq.sh
src/gallium/state_trackers/python/tests/regress/vertex-shader/vert-sge.sh
src/gallium/state_trackers/python/tests/regress/vertex-shader/vert-slt.sh
src/gallium/state_trackers/python/tests/regress/vertex-shader/vert-srcmod-abs.sh
src/gallium/state_trackers/python/tests/regress/vertex-shader/vert-srcmod-absneg.sh
src/gallium/state_trackers/python/tests/regress/vertex-shader/vert-srcmod-neg.sh
src/gallium/state_trackers/python/tests/regress/vertex-shader/vert-srcmod-swz.sh
src/gallium/state_trackers/python/tests/regress/vertex-shader/vert-sub.sh
src/gallium/state_trackers/python/tests/regress/vertex-shader/vert-xpd.sh
src/gallium/state_trackers/python/tests/regress/vertex-shader/vertex-shader.py
src/gallium/state_trackers/python/tests/texture_render.py
src/gallium/state_trackers/python/tests/texture_sample.py

index b721e0b..87acf60 100644 (file)
@@ -159,7 +159,7 @@ def test(dev):
     
     # vertex shader
     vs = Shader('''
-        VERT1.1
+        VERT
         DCL IN[0], POSITION, CONSTANT
         DCL IN[1], COLOR, CONSTANT
         DCL OUT[0], POSITION, CONSTANT
@@ -172,7 +172,7 @@ def test(dev):
 
     # fragment shader
     fs = Shader('''
-        FRAG1.1
+        FRAG
         DCL IN[0], COLOR, LINEAR
         DCL OUT[0], COLOR, CONSTANT
         0:MOV OUT[0], IN[0]
index d60fb38..35673b3 100644 (file)
@@ -131,7 +131,7 @@ def test(dev, name):
 
     # vertex shader
     vs = Shader('''
-        VERT1.1
+        VERT
         DCL IN[0], POSITION
         DCL IN[1], COLOR
         DCL OUT[0], POSITION
index 472769f..5be1ca8 100644 (file)
@@ -135,7 +135,7 @@ def test(dev, name):
 
     # fragment shader
     fs = Shader('''
-        FRAG1.1
+        FRAG
         DCL IN[0], COLOR, LINEAR
         DCL OUT[0], COLOR, CONSTANT
         0:MOV OUT[0], IN[0]
index 0b76932..8a2db9d 100755 (executable)
@@ -171,7 +171,7 @@ class TextureTest(TestCase):
     
         # vertex shader
         vs = Shader('''
-            VERT1.1
+            VERT
             DCL IN[0], POSITION, CONSTANT
             DCL IN[1], GENERIC, CONSTANT
             DCL OUT[0], POSITION, CONSTANT
@@ -185,7 +185,7 @@ class TextureTest(TestCase):
     
         # fragment shader
         fs = Shader('''
-            FRAG1.1
+            FRAG
             DCL IN[0], GENERIC[0], LINEAR
             DCL OUT[0], COLOR, CONSTANT
             DCL SAMP[0], CONSTANT
index c7b78ab..92a6c4d 100755 (executable)
@@ -216,7 +216,7 @@ class TextureColorSampleTest(TestCase):
     
         # vertex shader
         vs = Shader('''
-            VERT1.1
+            VERT
             DCL IN[0], POSITION, CONSTANT
             DCL IN[1], GENERIC, CONSTANT
             DCL OUT[0], POSITION, CONSTANT
@@ -236,7 +236,7 @@ class TextureColorSampleTest(TestCase):
             PIPE_TEXTURE_CUBE: "CUBE",
         }[target]
         fs = Shader('''
-            FRAG1.1
+            FRAG
             DCL IN[0], GENERIC[0], LINEAR
             DCL OUT[0], COLOR, CONSTANT
             DCL SAMP[0], CONSTANT
@@ -415,7 +415,7 @@ class TextureDepthSampleTest(TestCase):
     
         # vertex shader
         vs = Shader('''
-            VERT1.1
+            VERT
             DCL IN[0], POSITION, CONSTANT
             DCL IN[1], GENERIC, CONSTANT
             DCL OUT[0], POSITION, CONSTANT
@@ -435,7 +435,7 @@ class TextureDepthSampleTest(TestCase):
             PIPE_TEXTURE_CUBE: "CUBE",
         }[target]
         fs = Shader('''
-            FRAG1.1
+            FRAG
             DCL IN[0], GENERIC[0], LINEAR
             DCL SAMP[0], CONSTANT
             DCL OUT[0].z, POSITION