Initial commit of .NET port of FlatBuffers
authorevolutional <oli@evolutional.co.uk>
Tue, 9 Sep 2014 18:46:13 +0000 (11:46 -0700)
committerWouter van Oortmerssen <wvo@google.com>
Mon, 15 Sep 2014 23:13:27 +0000 (16:13 -0700)
Include C# codegen in flatc and .NET FlatBuffer access via the
FlatBufferBuilder class

Tested: on Windows.

Change-Id: If5228a8df60a10e0751b245c6c64530264ea2d8a

29 files changed:
.gitignore
CMakeLists.txt
build/VS2010/flatc.vcxproj
build/VS2010/flatc.vcxproj.user
docs/source/GoUsage.md [changed mode: 0755->0644]
include/flatbuffers/idl.h
net/FlatBuffers/ByteBuffer.cs [new file with mode: 0644]
net/FlatBuffers/FlatBufferBuilder.cs [new file with mode: 0644]
net/FlatBuffers/FlatBufferConstants.cs [new file with mode: 0644]
net/FlatBuffers/FlatBuffers.1.0.0.nuspec [new file with mode: 0644]
net/FlatBuffers/FlatBuffers.csproj [new file with mode: 0644]
net/FlatBuffers/Properties/AssemblyInfo.cs [new file with mode: 0644]
net/FlatBuffers/Struct.cs [new file with mode: 0644]
net/FlatBuffers/Table.cs [new file with mode: 0644]
src/flatc.cpp
src/idl_gen_csharp.cpp [new file with mode: 0644]
src/idl_gen_go.cpp [changed mode: 0755->0644]
tests/FlatBuffers.Test/Assert.cs [new file with mode: 0644]
tests/FlatBuffers.Test/ByteBufferTests.cs [new file with mode: 0644]
tests/FlatBuffers.Test/FlatBuffers.Test.csproj [new file with mode: 0644]
tests/FlatBuffers.Test/FlatBuffersExampleTests.cs [new file with mode: 0644]
tests/FlatBuffers.Test/Program.cs [new file with mode: 0644]
tests/FlatBuffers.Test/Properties/AssemblyInfo.cs [new file with mode: 0644]
tests/GoTest.sh [changed mode: 0755->0644]
tests/MyGame/Example/Any.cs [new file with mode: 0644]
tests/MyGame/Example/Color.cs [new file with mode: 0644]
tests/MyGame/Example/Monster.cs [new file with mode: 0644]
tests/MyGame/Example/Test.cs [new file with mode: 0644]
tests/MyGame/Example/Vec3.cs [new file with mode: 0644]

index 13a68f8..cdb37b3 100755 (executable)
@@ -38,4 +38,3 @@ CMakeLists.txt.user
 CMakeScripts/**
 build/Xcode/FlatBuffers.xcodeproj/project.xcworkspace/**
 build/Xcode/FlatBuffers.xcodeproj/xcuserdata/**
-
index 2a6323c..c8ac1e6 100644 (file)
@@ -13,6 +13,7 @@ set(FlatBuffers_Compiler_SRCS
   src/idl_parser.cpp
   src/idl_gen_cpp.cpp
   src/idl_gen_java.cpp
+  src/idl_gen_csharp.cpp
   src/idl_gen_go.cpp
   src/idl_gen_text.cpp
   src/flatc.cpp
index e9313cf..1e2b44a 100755 (executable)
     <ClInclude Include="..\..\include\flatbuffers\flatbuffers.h" />
     <ClInclude Include="..\..\include\flatbuffers\idl.h" />
     <ClInclude Include="..\..\include\flatbuffers\util.h" />
+    <ClCompile Include="..\..\src\idl_gen_csharp.cpp" />
     <ClCompile Include="..\..\src\idl_gen_go.cpp">
       <WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Level4</WarningLevel>
     </ClCompile>
index b7bcc9a..f86bf48 100755 (executable)
@@ -3,12 +3,12 @@
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
     <LocalDebuggerWorkingDirectory>..\..\tests</LocalDebuggerWorkingDirectory>
     <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
-    <LocalDebuggerCommandArguments>-j -c -g -b -t monster_test.fbs monsterdata_test.golden</LocalDebuggerCommandArguments>
+    <LocalDebuggerCommandArguments>-j -c -n -g -b -t monster_test.fbs monsterdata_test.golden</LocalDebuggerCommandArguments>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
     <LocalDebuggerWorkingDirectory>..\..</LocalDebuggerWorkingDirectory>
     <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
-    <LocalDebuggerCommandArguments>-j -c -g -b -t monster_test.fbs monsterdata_test.golden</LocalDebuggerCommandArguments>
+    <LocalDebuggerCommandArguments>-j -c -n -g -b -t monster_test.fbs monsterdata_test.golden</LocalDebuggerCommandArguments>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
     <LocalDebuggerCommandArguments>-j -c -g -b -t monster_test.fbs monsterdata_test.golden</LocalDebuggerCommandArguments>
old mode 100755 (executable)
new mode 100644 (file)
index 53cb13d..7192ac9 100644 (file)
@@ -386,6 +386,14 @@ extern bool GenerateJava(const Parser &parser,
                          const std::string &file_name,
                          const GeneratorOptions &opts);
 
+// Generate C# files from the definitions in the Parser object.
+// See idl_gen_csharp.cpp.
+extern bool GenerateCSharp(const Parser &parser,
+                           const std::string &path,
+                           const std::string &file_name,
+                           const GeneratorOptions &opts);
+
+
 }  // namespace flatbuffers
 
 #endif  // FLATBUFFERS_IDL_H_
diff --git a/net/FlatBuffers/ByteBuffer.cs b/net/FlatBuffers/ByteBuffer.cs
new file mode 100644 (file)
index 0000000..a1c29ab
--- /dev/null
@@ -0,0 +1,142 @@
+/*
+ * Copyright 2014 Google Inc. All rights reserved.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *     http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+using System;
+using System.Linq;
+
+namespace FlatBuffers
+{
+    /// <summary>
+    /// Class to mimick Java's ByteBuffer which is used heavily in Flatbuffers
+    /// </summary>
+    public class ByteBuffer
+    {
+        private readonly byte[] _buffer;
+
+        public int Length { get { return _buffer.Length; } }
+
+        public byte[] Data { get { return _buffer; } }
+
+        public ByteBuffer(byte[] buffer)
+        {
+            _buffer = buffer;
+        }
+
+        protected void WriteLittleEndian(int offset, byte[] data)
+        {
+            if (!BitConverter.IsLittleEndian)
+            {
+                data = data.Reverse().ToArray();
+            }
+            Buffer.BlockCopy(data, 0, _buffer, offset, data.Length);
+        }
+
+        protected byte[] ReadLittleEndian(int offset, int count)
+        {
+            AssertOffsetAndLength(offset, count);
+            var tmp = new byte[count];
+            Buffer.BlockCopy(_buffer, offset, tmp, 0, count);
+            return (BitConverter.IsLittleEndian)
+              ? tmp
+              : tmp.Reverse().ToArray();
+        }
+
+        private void AssertOffsetAndLength(int offset, int length)
+        {
+            if (offset < 0 ||
+                offset >= _buffer.Length ||
+                offset + length > _buffer.Length)
+                throw new ArgumentOutOfRangeException();
+        }
+
+        public void PutByte(int offset, byte value)
+        {
+            AssertOffsetAndLength(offset, sizeof(byte));
+            _buffer[offset] = value;
+        }
+
+        public void PutShort(int offset, short value)
+        {
+            AssertOffsetAndLength(offset, sizeof(short));
+            WriteLittleEndian(offset, BitConverter.GetBytes(value));
+        }
+
+        public void PutInt(int offset, int value)
+        {
+            AssertOffsetAndLength(offset, sizeof(int));
+            WriteLittleEndian(offset, BitConverter.GetBytes(value));
+        }
+
+        public void PutLong(int offset, long value)
+        {
+            AssertOffsetAndLength(offset, sizeof(long));
+            WriteLittleEndian(offset, BitConverter.GetBytes(value));
+        }
+
+        public void PutFloat(int offset, float value)
+        {
+            AssertOffsetAndLength(offset, sizeof(float));
+            WriteLittleEndian(offset, BitConverter.GetBytes(value));
+        }
+
+        public void PutDouble(int offset, double value)
+        {
+            AssertOffsetAndLength(offset, sizeof(double));
+            WriteLittleEndian(offset, BitConverter.GetBytes(value));
+        }
+
+        public byte Get(int index)
+        {
+            AssertOffsetAndLength(index, sizeof(byte));
+            return _buffer[index];
+        }
+
+        public short GetShort(int index)
+        {
+            var tmp = ReadLittleEndian(index, sizeof(short));
+            var value = BitConverter.ToInt16(tmp, 0);
+            return value;
+        }
+
+        public int GetInt(int index)
+        {
+            var tmp = ReadLittleEndian(index, sizeof(int));
+            var value = BitConverter.ToInt32(tmp, 0);
+            return value;
+        }
+
+        public long GetLong(int index)
+        {
+            var tmp = ReadLittleEndian(index, sizeof(long));
+            var value = BitConverter.ToInt64(tmp, 0);
+            return value;
+        }
+
+        public float GetFloat(int index)
+        {
+            var tmp = ReadLittleEndian(index, sizeof(float));
+            var value = BitConverter.ToSingle(tmp, 0);
+            return value;
+        }
+
+        public double GetDouble(int index)
+        {
+            var tmp = ReadLittleEndian(index, sizeof(double));
+            var value = BitConverter.ToDouble(tmp, 0);
+            return value;
+        }
+    }
+}
diff --git a/net/FlatBuffers/FlatBufferBuilder.cs b/net/FlatBuffers/FlatBufferBuilder.cs
new file mode 100644 (file)
index 0000000..f48e7a4
--- /dev/null
@@ -0,0 +1,351 @@
+/*
+ * Copyright 2014 Google Inc. All rights reserved.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *     http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+using System;
+using System.Text;
+
+namespace FlatBuffers
+{
+    /// <summary>
+    /// Responsible for building up and accessing a flatbuffer formatted byte
+    /// array (via ByteBuffer)
+    /// </summary>
+    public class FlatBufferBuilder
+    {
+        private int _space;
+        private ByteBuffer _bb;
+        private int _minAlign = 1;
+
+        // The vtable for the current table, null otherwise.
+        private int[] _vtable;
+        // Starting offset of the current struct/table.
+        private int _objectStart;
+        // List of offsets of all vtables.
+        private int[] _vtables = new int[16];
+        // Number of entries in `vtables` in use.
+        private int _numVtables = 0;
+        // For the current vector being built.
+        private int _vectorNumElems = 0;
+
+        public FlatBufferBuilder(int initialSize)
+        {
+            if (initialSize <= 0)
+                throw new ArgumentOutOfRangeException("initialSize",
+                    initialSize, "Must be greater than zero");
+            _space = initialSize;
+            _bb = new ByteBuffer(new byte[initialSize]);
+        }
+
+
+        public int Offset { get { return _bb.Length - _space; } }
+
+        public void Pad(int size)
+        {
+            for (var i = 0; i < size; i++)
+            {
+                _bb.PutByte(--_space, 0);
+            }
+        }
+
+        // Doubles the size of the ByteBuffer, and copies the old data towards
+        // the end of the new buffer (since we build the buffer backwards).
+        void GrowBuffer()
+        {
+            var oldBuf = _bb.Data;
+            var oldBufSize = oldBuf.Length;
+            if ((oldBufSize & 0xC0000000) != 0)
+                throw new Exception(
+                    "FlatBuffers: cannot grow buffer beyond 2 gigabytes.");
+
+            var newBufSize = oldBufSize << 1;
+            var newBuf = new byte[newBufSize];
+
+            Buffer.BlockCopy(oldBuf, 0, newBuf, newBufSize - oldBufSize,
+                             oldBufSize);
+
+            _bb = new ByteBuffer(newBuf);
+        }
+
+        // Prepare to write an element of `size` after `additional_bytes`
+        // have been written, e.g. if you write a string, you need to align
+        // such the int length field is aligned to SIZEOF_INT, and the string
+        // data follows it directly.
+        // If all you need to do is align, `additional_bytes` will be 0.
+        public void Prep(int size, int additionalBytes)
+        {
+            // Track the biggest thing we've ever aligned to.
+            if (size > _minAlign)
+                _minAlign = size;
+            // Find the amount of alignment needed such that `size` is properly
+            // aligned after `additional_bytes`
+            var alignSize =
+                ((~((int)_bb.Length - _space + additionalBytes)) + 1) &
+                (size - 1);
+            // Reallocate the buffer if needed.
+            while (_space < alignSize + size + additionalBytes)
+            {
+                var oldBufSize = (int)_bb.Length;
+                GrowBuffer();
+                _space += (int)_bb.Length - oldBufSize;
+
+            }
+            Pad(alignSize);
+        }
+
+        public void PutByte(byte x)
+        {
+            _bb.PutByte(_space -= sizeof(byte), x);
+        }
+
+        public void PutShort(short x)
+        {
+            _bb.PutShort(_space -= sizeof(short), x);
+        }
+
+        public void PutInt32(int x)
+        {
+            _bb.PutInt(_space -= sizeof(int), x);
+        }
+
+        public void PutInt64(long x)
+        {
+            _bb.PutLong(_space -= sizeof(long), x);
+        }
+
+        public void PutFloat(float x)
+        {
+            _bb.PutFloat(_space -= sizeof(float), x);
+        }
+
+        public void PutDouble(double x)
+        {
+            _bb.PutDouble(_space -= sizeof(double), x);
+        }
+
+        // Adds a scalar to the buffer, properly aligned, and the buffer grown
+        // if needed.
+        public void AddByte(byte x) { Prep(sizeof(byte), 0); PutByte(x); }
+        public void AddShort(short x) { Prep(sizeof(short), 0); PutShort(x); }
+        public void AddInt(int x) { Prep(sizeof(int), 0); PutInt32(x); }
+        public void AddLong(long x) { Prep(sizeof(long), 0); PutInt64(x); }
+        public void AddFloat(float x) { Prep(sizeof(float), 0); PutFloat(x); }
+        public void AddDouble(double x) { Prep(sizeof(double), 0);
+                                          PutDouble(x); }
+
+
+
+        // Adds on offset, relative to where it will be written.
+        public void AddOffset(int off)
+        {
+            Prep(sizeof(int), 0);  // Ensure alignment is already done.
+            if (off > Offset)
+                throw new ArgumentException();
+
+            off = Offset - off + sizeof(int);
+            PutInt32(off);
+        }
+
+        public void StartVector(int elemSize, int count, int alignment)
+        {
+            NotNested();
+            _vectorNumElems = count;
+            Prep(sizeof(int), elemSize * count);
+            Prep(alignment, elemSize * count); // Just in case alignment > int.
+        }
+
+        public int EndVector()
+        {
+            PutInt32(_vectorNumElems);
+            return Offset;
+        }
+
+        public void Nested(int obj)
+        {
+            // Structs are always stored inline, so need to be created right
+            // where they are used. You'll get this assert if you created it
+            // elsewhere.
+            if (obj != Offset)
+                throw new Exception(
+                    "FlatBuffers: struct must be serialized inline.");
+        }
+
+        public void NotNested()
+        {
+            // You should not be creating any other objects or strings/vectors
+            // while an object is being constructed
+            if (_vtable != null)
+                throw new Exception(
+                    "FlatBuffers: object serialization must not be nested.");
+        }
+
+        public void StartObject(int numfields)
+        {
+            NotNested();
+            _vtable = new int[numfields];
+            _objectStart = Offset;
+        }
+
+
+        // Set the current vtable at `voffset` to the current location in the
+        // buffer.
+        public void Slot(int voffset)
+        {
+            _vtable[voffset] = Offset;
+        }
+
+        // Add a scalar to a table at `o` into its vtable, with value `x` and default `d`
+        public void AddByte(int o, byte x, int d) { if (x != d) { AddByte(x); Slot(o); } }
+        public void AddShort(int o, short x, int d) { if (x != d) { AddShort(x); Slot(o); } }
+        public void AddInt(int o, int x, int d) { if (x != d) { AddInt(x); Slot(o); } }
+        public void AddLong(int o, long x, long d) { if (x != d) { AddLong(x); Slot(o); } }
+        public void AddFloat(int o, float x, double d) { if (x != d) { AddFloat(x); Slot(o); } }
+        public void AddDouble(int o, double x, double d) { if (x != d) { AddDouble(x); Slot(o); } }
+        public void AddOffset(int o, int x, int d) { if (x != d) { AddOffset(x); Slot(o); } }
+
+        public int CreateString(string s)
+        {
+            NotNested();
+            byte[] utf8 = Encoding.UTF8.GetBytes(s);
+            AddByte((byte)0);
+            StartVector(1, utf8.Length, 1);
+            Buffer.BlockCopy(utf8, 0, _bb.Data, _space -= utf8.Length,
+                             utf8.Length);
+            return EndVector();
+        }
+
+        // Structs are stored inline, so nothing additional is being added.
+        // `d` is always 0.
+        public void AddStruct(int voffset, int x, int d)
+        {
+            if (x != d)
+            {
+                Nested(x);
+                Slot(voffset);
+            }
+        }
+
+        public int EndObject()
+        {
+
+            if (_vtable == null)
+                throw new InvalidOperationException(
+                  "Flatbuffers: calling endObject without a startObject");
+
+            AddInt((int)0);
+            var vtableloc = Offset;
+            // Write out the current vtable.
+            for (int i = _vtable.Length - 1; i >= 0 ; i--) {
+                // Offset relative to the start of the table.
+                short off = (short)(_vtable[i] != 0
+                                        ? vtableloc - _vtable[i]
+                                        : 0);
+                AddShort(off);
+            }
+
+            const int standardFields = 2; // The fields below:
+            AddShort((short)(vtableloc - _objectStart));
+            AddShort((short)((_vtable.Length + standardFields) *
+                             sizeof(short)));
+
+            // Search for an existing vtable that matches the current one.
+            int existingVtable = 0;
+
+            for (int i = 0; i < _numVtables; i++) {
+                int vt1 = _bb.Length - _vtables[i];
+                int vt2 = _space;
+                short len = _bb.GetShort(vt1);
+                if (len == _bb.GetShort(vt2)) {
+                    for (int j = sizeof(short); j < len; j += sizeof(short)) {
+                        if (_bb.GetShort(vt1 + j) != _bb.GetShort(vt2 + j)) {
+                            goto endLoop;
+                        }
+                    }
+                    existingVtable = _vtables[i];
+                    break;
+                }
+
+            endLoop: { }
+            }
+
+            if (existingVtable != 0) {
+                // Found a match:
+                // Remove the current vtable.
+                _space = _bb.Length - vtableloc;
+                // Point table to existing vtable.
+                _bb.PutInt(_space, existingVtable - vtableloc);
+            } else {
+                // No match:
+                // Add the location of the current vtable to the list of
+                // vtables.
+                if (_numVtables == _vtables.Length)
+                {
+                    // Arrays.CopyOf(vtables num_vtables * 2);
+                    var newvtables = new int[ _numVtables * 2];
+                    Array.Copy(_vtables, newvtables, _vtables.Length);
+
+                    _vtables = newvtables;
+                };
+                _vtables[_numVtables++] = Offset;
+                // Point table to current vtable.
+                _bb.PutInt(_bb.Length - vtableloc, Offset - vtableloc);
+            }
+
+            _vtable = null;
+            return vtableloc;
+        }
+
+        public void Finish(int rootTable)
+        {
+            Prep(_minAlign, sizeof(int));
+            AddOffset(rootTable);
+        }
+
+        public ByteBuffer Data { get { return _bb; }}
+
+        // The FlatBuffer data doesn't start at offset 0 in the ByteBuffer:
+        public int DataStart { get { return _space; } }
+
+
+        // Utility function for copying a byte array that starts at 0.
+        public byte[] SizedByteArray()
+        {
+            var newArray = new byte[_bb.Data.Length];
+            Buffer.BlockCopy(_bb.Data, DataStart, newArray, 0,
+                             _bb.Data.Length);
+            return newArray;
+        }
+
+         public void Finish(int rootTable, string fileIdentifier)
+         {
+             Prep(_minAlign, sizeof(int) +
+                             FlatBufferConstants.FileIdentifierLength);
+             if (fileIdentifier.Length !=
+                 FlatBufferConstants.FileIdentifierLength)
+                 throw new ArgumentException(
+                     "FlatBuffers: file identifier must be length " +
+                     FlatBufferConstants.FileIdentifierLength,
+                     "fileIdentifier");
+             for (int i = FlatBufferConstants.FileIdentifierLength - 1; i >= 0;
+                  i--)
+             {
+                AddByte((byte)fileIdentifier[i]);
+             }
+             AddOffset(rootTable);
+        }
+
+
+    }
+}
diff --git a/net/FlatBuffers/FlatBufferConstants.cs b/net/FlatBuffers/FlatBufferConstants.cs
new file mode 100644 (file)
index 0000000..5c3706e
--- /dev/null
@@ -0,0 +1,12 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+
+namespace FlatBuffers
+{
+    public static class FlatBufferConstants
+    {
+        public const int FileIdentifierLength = 4;
+    }
+}
diff --git a/net/FlatBuffers/FlatBuffers.1.0.0.nuspec b/net/FlatBuffers/FlatBuffers.1.0.0.nuspec
new file mode 100644 (file)
index 0000000..93ddf93
--- /dev/null
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<package xmlns="http://schemas.microsoft.com/packaging/2010/07/nuspec.xsd">
+  <metadata>
+    <id>FlatBuffers</id>
+    <version>1.0.0-alpha00003</version>
+    <authors>Google Inc</authors>
+    <description>A .NET port of Google Inc's FlatBuffers project.</description>
+    <language>en-US</language>
+    <projectUrl>https://github.com/evolutional/flatbuffers</projectUrl>
+    <licenseUrl>http://www.apache.org/licenses/LICENSE-2.0</licenseUrl>
+  </metadata>
+</package>
\ No newline at end of file
diff --git a/net/FlatBuffers/FlatBuffers.csproj b/net/FlatBuffers/FlatBuffers.csproj
new file mode 100644 (file)
index 0000000..a973e69
--- /dev/null
@@ -0,0 +1,55 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
+  <PropertyGroup>
+    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
+    <ProjectGuid>{28C00774-1E73-4A75-AD8F-844CD21A064D}</ProjectGuid>
+    <OutputType>Library</OutputType>
+    <AppDesignerFolder>Properties</AppDesignerFolder>
+    <RootNamespace>FlatBuffers</RootNamespace>
+    <AssemblyName>FlatBuffers</AssemblyName>
+    <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
+    <FileAlignment>512</FileAlignment>
+  </PropertyGroup>
+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
+    <DebugSymbols>true</DebugSymbols>
+    <DebugType>full</DebugType>
+    <Optimize>false</Optimize>
+    <OutputPath>bin\Debug\</OutputPath>
+    <DefineConstants>DEBUG;TRACE</DefineConstants>
+    <ErrorReport>prompt</ErrorReport>
+    <WarningLevel>4</WarningLevel>
+  </PropertyGroup>
+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
+    <DebugType>pdbonly</DebugType>
+    <Optimize>true</Optimize>
+    <OutputPath>bin\Release\</OutputPath>
+    <DefineConstants>TRACE</DefineConstants>
+    <ErrorReport>prompt</ErrorReport>
+    <WarningLevel>4</WarningLevel>
+  </PropertyGroup>
+  <ItemGroup>
+    <Reference Include="System" />
+    <Reference Include="System.Core" />
+  </ItemGroup>
+  <ItemGroup>
+    <Compile Include="ByteBuffer.cs" />
+    <Compile Include="FlatBufferBuilder.cs" />
+    <Compile Include="FlatBufferConstants.cs" />
+    <Compile Include="Properties\AssemblyInfo.cs" />
+    <Compile Include="Struct.cs" />
+    <Compile Include="Table.cs" />
+  </ItemGroup>
+  <ItemGroup>
+    <None Include="FlatBuffers.1.0.0.nuspec" />
+  </ItemGroup>
+  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
+  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
+       Other similar extension points exist, see Microsoft.Common.targets.
+  <Target Name="BeforeBuild">
+  </Target>
+  <Target Name="AfterBuild">
+  </Target>
+  -->
+</Project>
\ No newline at end of file
diff --git a/net/FlatBuffers/Properties/AssemblyInfo.cs b/net/FlatBuffers/Properties/AssemblyInfo.cs
new file mode 100644 (file)
index 0000000..3d4ea15
--- /dev/null
@@ -0,0 +1,36 @@
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("FlatBuffers")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("")]
+[assembly: AssemblyProduct("FlatBuffers")]
+[assembly: AssemblyCopyright("Copyright ©  2014 Google Inc")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components.  If you need to access a type in this assembly from
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+// The following GUID is for the ID of the typelib if this project is exposed to COM
+[assembly: Guid("91c32e64-ef20-47df-9c9f-cec9207bc6df")]
+
+// Version information for an assembly consists of the following four values:
+//
+//      Major Version
+//      Minor Version
+//      Build Number
+//      Revision
+//
+// You can specify all the values or you can default the Build and Revision Numbers
+// by using the '*' as shown below:
+// [assembly: AssemblyVersion("1.0.*")]
+[assembly: AssemblyVersion("1.0.0.0")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/net/FlatBuffers/Struct.cs b/net/FlatBuffers/Struct.cs
new file mode 100644 (file)
index 0000000..4cd2801
--- /dev/null
@@ -0,0 +1,27 @@
+/*
+ * Copyright 2014 Google Inc. All rights reserved.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *     http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+namespace FlatBuffers
+{
+    /// <summary>
+    /// All structs in the generated code derive from this class, and add their own accessors.
+    /// </summary>
+    public abstract class Struct
+    {
+        protected int bb_pos;
+        protected ByteBuffer bb;
+    }
+}
\ No newline at end of file
diff --git a/net/FlatBuffers/Table.cs b/net/FlatBuffers/Table.cs
new file mode 100644 (file)
index 0000000..f09cb05
--- /dev/null
@@ -0,0 +1,92 @@
+/*
+ * Copyright 2014 Google Inc. All rights reserved.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *     http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+using System;
+using System.Text;
+
+namespace FlatBuffers
+{
+    /// <summary>
+    /// All tables in the generated code derive from this class, and add their own accessors.
+    /// </summary>
+    public abstract class Table
+    {
+        protected int bb_pos;
+        protected ByteBuffer bb;
+
+        // Look up a field in the vtable, return an offset into the object, or 0 if the field is not
+        // present.
+        protected int __offset(int vtableOffset)
+        {
+            int vtable = bb_pos - bb.GetInt(bb_pos);
+            return vtableOffset < bb.GetShort(vtable) ? bb.GetShort(vtable + vtableOffset) : 0;
+        }
+
+        // Retrieve the relative offset stored at "offset"
+        protected int __indirect(int offset)
+        {
+            return offset + bb.GetInt(offset);
+        }
+
+        // Create a .NET String from UTF-8 data stored inside the flatbuffer.
+        protected string __string(int offset)
+        {
+            offset += bb.GetInt(offset);
+            var len = bb.GetInt(offset);
+            var startPos = offset + sizeof(int);
+            return Encoding.UTF8.GetString(bb.Data, startPos , len);
+        }
+
+        // Get the length of a vector whose offset is stored at "offset" in this object.
+        protected int __vector_len(int offset)
+        {
+            offset += bb_pos;
+            offset += bb.GetInt(offset);
+            return bb.GetInt(offset);
+        }
+
+        // Get the start of data of a vector whose offset is stored at "offset" in this object.
+        protected int __vector(int offset)
+        {
+            offset += bb_pos;
+            return offset + bb.GetInt(offset) + sizeof(int);  // data starts after the length
+        }
+
+        // Initialize any Table-derived type to point to the union at the given offset.
+        protected Table __union(Table t, int offset)
+        {
+            offset += bb_pos;
+            t.bb_pos = offset + bb.GetInt(offset);
+            t.bb = bb;
+            return t;
+        }
+
+        protected static bool __has_identifier(ByteBuffer bb, int offset, string ident)
+        {
+            if (ident.Length != FlatBufferConstants.FileIdentifierLength)
+                throw new ArgumentException("FlatBuffers: file identifier must be length " + FlatBufferConstants.FileIdentifierLength, "ident");
+
+            for (var i = 0; i < FlatBufferConstants.FileIdentifierLength; i++)
+            {
+                if (ident[i] != (char)bb.Get(offset + sizeof(int) + i)) return false;
+            }
+
+            return true;
+        }
+
+
+    }
+}
index 2329a5d..d4a99db 100755 (executable)
@@ -76,6 +76,8 @@ const Generator generators[] = {
     "Generate Go files for tables/structs" },
   { flatbuffers::GenerateJava,     "j", "Java",
     "Generate Java classes for tables/structs" },
+  { flatbuffers::GenerateCSharp,   "n", "C#",
+    "Generate C# classes for tables/structs" }
 };
 
 const char *program_name = NULL;
diff --git a/src/idl_gen_csharp.cpp b/src/idl_gen_csharp.cpp
new file mode 100644 (file)
index 0000000..03210bc
--- /dev/null
@@ -0,0 +1,403 @@
+/*
+ * Copyright 2014 Google Inc. All rights reserved.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *     http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "flatbuffers/flatbuffers.h"
+#include "flatbuffers/idl.h"
+#include "flatbuffers/util.h"
+
+namespace flatbuffers {
+namespace csharp {
+
+static std::string GenTypeBasic(const Type &type) {
+  static const char *ctypename[] = {
+    #define FLATBUFFERS_TD(ENUM, IDLTYPE, CTYPE, JTYPE, GTYPE) #JTYPE,
+      FLATBUFFERS_GEN_TYPES(FLATBUFFERS_TD)
+    #undef FLATBUFFERS_TD
+  };
+  return ctypename[type.base_type];
+}
+
+static std::string GenTypeGet(const Type &type);
+
+static std::string GenTypePointer(const Type &type) {
+  switch (type.base_type) {
+    case BASE_TYPE_STRING:
+      return "string";
+    case BASE_TYPE_VECTOR:
+      return GenTypeGet(type.VectorType());
+    case BASE_TYPE_STRUCT:
+      return type.struct_def->name;
+    case BASE_TYPE_UNION:
+      // fall through
+    default:
+      return "Table";
+  }
+}
+
+static std::string GenTypeGet(const Type &type) {
+  return IsScalar(type.base_type)
+    ? GenTypeBasic(type)
+    : GenTypePointer(type);
+}
+
+static void GenComment(const std::string &dc,
+                       std::string *code_ptr,
+                       const char *prefix = "") {
+  std::string &code = *code_ptr;
+  if (dc.length()) {
+    code += std::string(prefix) + "/*" + dc + "*/\n";
+  }
+}
+
+
+static void GenEnum(EnumDef &enum_def, std::string *code_ptr) {
+  std::string &code = *code_ptr;
+  if (enum_def.generated) return;
+
+  // Generate enum definitions of the form:
+  // public static int Name = value;
+  // We use ints rather than the C# Enum feature, because we want them
+  // to map directly to how they're used in C/C++ and file formats.
+  GenComment(enum_def.doc_comment, code_ptr);
+  code += "public class " + enum_def.name + "\n{\n";
+  for (auto it = enum_def.vals.vec.begin();
+       it != enum_def.vals.vec.end();
+       ++it) {
+    auto &ev = **it;
+    GenComment(ev.doc_comment, code_ptr, "  ");
+    code += "  public static " + GenTypeBasic(enum_def.underlying_type);
+    code += " " + ev.name + " = ";
+    code += NumToString(ev.value) + ";\n";
+  }
+  code += "};\n\n";
+}
+
+// Returns the function name that is able to read a value of the given type.
+static std::string GenGetter(const Type &type) {
+  switch (type.base_type) {
+    case BASE_TYPE_STRING: return "__string";
+    case BASE_TYPE_STRUCT: return "__struct";
+    case BASE_TYPE_UNION: return "__union";
+    case BASE_TYPE_VECTOR: return GenGetter(type.VectorType());
+    default:
+      return "bb.Get" + (SizeOf(type.base_type) > 1
+        ? MakeCamel(GenTypeGet(type))
+        : "");
+  }
+}
+
+// Returns the method name for use with add/put calls.
+static std::string GenMethod(const FieldDef &field) {
+  return IsScalar(field.value.type.base_type)
+    ? MakeCamel(GenTypeBasic(field.value.type))
+    : (IsStruct(field.value.type) ? "Struct" : "Offset");
+}
+
+// Recursively generate arguments for a constructor, to deal with nested
+// structs.
+static void GenStructArgs(const StructDef &struct_def, std::string *code_ptr,
+                          const char *nameprefix) {
+  std::string &code = *code_ptr;
+  for (auto it = struct_def.fields.vec.begin();
+       it != struct_def.fields.vec.end();
+       ++it) {
+    auto &field = **it;
+    if (IsStruct(field.value.type)) {
+      // Generate arguments for a struct inside a struct. To ensure names
+      // don't clash, and to make it obvious these arguments are constructing
+      // a nested struct, prefix the name with the struct name.
+      GenStructArgs(*field.value.type.struct_def, code_ptr,
+                    (field.value.type.struct_def->name + "_").c_str());
+    } else {
+      code += ", " + GenTypeBasic(field.value.type) + " " + nameprefix;
+    code += MakeCamel(field.name, true);
+    }
+  }
+}
+
+// Recusively generate struct construction statements of the form:
+// builder.PutType(name);
+// and insert manual padding.
+static void GenStructBody(const StructDef &struct_def, std::string *code_ptr,
+                          const char *nameprefix) {
+  std::string &code = *code_ptr;
+  code += "    builder.Prep(" + NumToString(struct_def.minalign) + ", ";
+  code +=  NumToString(struct_def.bytesize) + ");\n";
+  for (auto it = struct_def.fields.vec.rbegin();
+       it != struct_def.fields.vec.rend();
+       ++it) {
+    auto &field = **it;
+    if (field.padding)
+      code += "    builder.Pad(" + NumToString(field.padding) + ");\n";
+    if (IsStruct(field.value.type)) {
+      GenStructBody(*field.value.type.struct_def, code_ptr,
+                    (field.value.type.struct_def->name + "_").c_str());
+    } else {
+      code += "    builder.Put" + GenMethod(field) + "(";
+      code += nameprefix + MakeCamel(field.name, true) + ");\n";
+    }
+  }
+}
+
+static void GenStruct(const Parser &parser, StructDef &struct_def,
+                      std::string *code_ptr) {
+  if (struct_def.generated) return;
+  std::string &code = *code_ptr;
+
+  // Generate a struct accessor class, with methods of the form:
+  // public type Name() { return bb.GetType(i + offset); }
+  // or for tables of the form:
+  // public type Name() {
+  //   int o = __offset(offset); return o != 0 ? bb.GetType(o + i) : default;
+  // }
+  GenComment(struct_def.doc_comment, code_ptr);
+  code += "public class " + struct_def.name + " : ";
+  code += struct_def.fixed ? "Struct" : "Table";
+  code += " {\n";
+  if (!struct_def.fixed) {
+    // Generate a special accessor for the table that when used as the root
+    // of a FlatBuffer
+    code += "  public static " + struct_def.name + " GetRootAs";
+    code += struct_def.name;
+    code += "(ByteBuffer _bb, int offset) { ";
+    // Endian handled by .NET ByteBuffer impl
+    code += "return (new " + struct_def.name;
+    code += "()).__init(_bb.GetInt(offset) + offset, _bb); }\n";
+    if (parser.root_struct_def == &struct_def) {
+      if (parser.file_identifier_.length()) {
+        // Check if a buffer has the identifier.
+        code += "  public static bool " + struct_def.name;
+        code += "BufferHasIdentifier(ByteBuffer _bb, int offset) { return ";
+        code += "__has_identifier(_bb, offset, \"" + parser.file_identifier_;
+        code += "\"); }\n";
+      }
+    }
+  }
+  // Generate the __init method that sets the field in a pre-existing
+  // accessor object. This is to allow object reuse.
+  code += "  public " + struct_def.name;
+  code += " __init(int _i, ByteBuffer _bb) ";
+  code += "{ bb_pos = _i; bb = _bb; return this; }\n\n";
+  for (auto it = struct_def.fields.vec.begin();
+       it != struct_def.fields.vec.end();
+       ++it) {
+    auto &field = **it;
+    if (field.deprecated) continue;
+    GenComment(field.doc_comment, code_ptr, "  ");
+    std::string type_name = GenTypeGet(field.value.type);
+    std::string method_start = "  public " + type_name + " " +
+                               MakeCamel(field.name, true);
+    // Generate the accessors that don't do object reuse.
+    if (field.value.type.base_type == BASE_TYPE_STRUCT) {
+      // Calls the accessor that takes an accessor object with a new object.
+      code += method_start + "() { return " + MakeCamel(field.name, true);
+      code += "(new ";
+      code += type_name + "()); }\n";
+    } else if (field.value.type.base_type == BASE_TYPE_VECTOR &&
+               field.value.type.element == BASE_TYPE_STRUCT) {
+      // Accessors for vectors of structs also take accessor objects, this
+      // generates a variant without that argument.
+      code += method_start + "(int j) { return " + MakeCamel(field.name, true);
+      code += "(new ";
+      code += type_name + "(), j); }\n";
+    }
+    std::string getter = GenGetter(field.value.type);
+    code += method_start + "(";
+    // Most field accessors need to retrieve and test the field offset first,
+    // this is the prefix code for that:
+    auto offset_prefix = ") { int o = __offset(" +
+                         NumToString(field.value.offset) +
+                         "); return o != 0 ? ";
+    if (IsScalar(field.value.type.base_type)) {
+      if (struct_def.fixed) {
+        code += ") { return " + getter;
+        code += "(bb_pos + " + NumToString(field.value.offset) + ")";
+      } else {
+        code += offset_prefix + getter;
+        code += "(o + bb_pos) : (";
+        code += type_name;
+        code += ")" + field.value.constant;
+      }
+    } else {
+      switch (field.value.type.base_type) {
+        case BASE_TYPE_STRUCT:
+          code += type_name + " obj";
+          if (struct_def.fixed) {
+            code += ") { return obj.__init(bb_pos + ";
+            code += NumToString(field.value.offset) + ", bb)";
+          } else {
+            code += offset_prefix;
+            code += "obj.__init(";
+            code += field.value.type.struct_def->fixed
+                      ? "o + bb_pos"
+                      : "__indirect(o + bb_pos)";
+            code += ", bb) : null";
+          }
+          break;
+        case BASE_TYPE_STRING:
+          code += offset_prefix + getter +"(o + bb_pos) : null";
+          break;
+        case BASE_TYPE_VECTOR: {
+          auto vectortype = field.value.type.VectorType();
+          if (vectortype.base_type == BASE_TYPE_STRUCT) {
+            code += type_name + " obj, ";
+            getter = "obj.__init";
+          }
+          code += "int j" + offset_prefix + getter +"(";
+          auto index = "__vector(o) + j * " +
+                       NumToString(InlineSize(vectortype));
+          if (vectortype.base_type == BASE_TYPE_STRUCT) {
+            code += vectortype.struct_def->fixed
+                      ? index
+                      : "__indirect(" + index + ")";
+            code += ", bb";
+          } else {
+            code += index;
+          }
+          code += ") : ";
+          code += IsScalar(field.value.type.element) ? "(" + type_name + ")0" : "null";
+          break;
+        }
+        case BASE_TYPE_UNION:
+          code += type_name + " obj" + offset_prefix + getter;
+          code += "(obj, o) : null";
+          break;
+        default:
+          assert(0);
+      }
+    }
+    code += "; }\n";
+    if (field.value.type.base_type == BASE_TYPE_VECTOR) {
+      code += "  public int " + MakeCamel(field.name, true) + "Length(";
+      code += offset_prefix;
+      code += "__vector_len(o) : 0; }\n";
+    }
+  }
+  code += "\n";
+  if (struct_def.fixed) {
+    // create a struct constructor function
+    code += "  public static int Create" + struct_def.name;
+    code += "(FlatBufferBuilder builder";
+    GenStructArgs(struct_def, code_ptr, "");
+    code += ") {\n";
+    GenStructBody(struct_def, code_ptr, "");
+    code += "    return builder.Offset;\n  }\n";
+  } else {
+    // Create a set of static methods that allow table construction,
+    // of the form:
+    // public static void AddName(FlatBufferBuilder builder, short name)
+    // { builder.AddShort(id, name, default); }
+    code += "  public static void Start" + struct_def.name;
+    code += "(FlatBufferBuilder builder) { builder.StartObject(";
+    code += NumToString(struct_def.fields.vec.size()) + "); }\n";
+    for (auto it = struct_def.fields.vec.begin();
+         it != struct_def.fields.vec.end();
+         ++it) {
+      auto &field = **it;
+      if (field.deprecated) continue;
+      code += "  public static void Add" + MakeCamel(field.name);
+      code += "(FlatBufferBuilder builder, " + GenTypeBasic(field.value.type);
+      auto argname = MakeCamel(field.name, false);
+      if (!IsScalar(field.value.type.base_type)) argname += "Offset";
+      code += " " + argname + ") { builder.Add";
+      code += GenMethod(field) + "(";
+      code += NumToString(it - struct_def.fields.vec.begin()) + ", ";
+      code += argname + ", " + field.value.constant;
+      code += "); }\n";
+      if (field.value.type.base_type == BASE_TYPE_VECTOR) {
+        code += "  public static void Start" + MakeCamel(field.name);
+        code += "Vector(FlatBufferBuilder builder, int numElems) ";
+        code += "{ builder.StartVector(";
+        auto vector_type = field.value.type.VectorType();
+        auto alignment = InlineAlignment(vector_type);
+        auto elem_size = InlineSize(vector_type);
+        code += NumToString(elem_size);
+        code += ", numElems, " + NumToString(alignment);
+        code += "); }\n";
+      }
+    }
+    code += "  public static int End" + struct_def.name;
+    code += "(FlatBufferBuilder builder) { return builder.EndObject(); }\n";
+    if (parser.root_struct_def == &struct_def) {
+      code += "  public static void Finish" + struct_def.name;
+      code += "Buffer(FlatBufferBuilder builder, int offset) { ";
+      code += "builder.Finish(offset";
+      if (parser.file_identifier_.length())
+        code += ", \"" + parser.file_identifier_ + "\"";
+      code += "); }\n";
+    }
+  }
+  code += "};\n\n";
+}
+
+// Save out the generated code for a single Java class while adding
+// declaration boilerplate.
+static bool SaveClass(const Parser &parser, const Definition &def,
+                      const std::string &classcode, const std::string &path) {
+  if (!classcode.length()) return true;
+
+  std::string namespace_csharp;
+  std::string namespace_dir = path;
+  auto &namespaces = parser.namespaces_.back()->components;
+  for (auto it = namespaces.begin(); it != namespaces.end(); ++it) {
+    if (namespace_csharp.length()) {
+      namespace_csharp += ".";
+      namespace_dir += kPathSeparator;
+    }
+    namespace_csharp += *it;
+    namespace_dir += *it;
+  }
+  EnsureDirExists(namespace_dir);
+
+  std::string code = "// automatically generated, do not modify\n\n";
+  code += "namespace " + namespace_csharp + "\n{\n\n";
+// Other usings
+  code += "using FlatBuffers;\n\n";
+  code += classcode;
+  code += "\n}\n";
+  auto filename = namespace_dir + kPathSeparator + def.name + ".cs";
+  return SaveFile(filename.c_str(), code, false);
+}
+
+}  // namespace csharp
+
+bool GenerateCSharp(const Parser &parser,
+                    const std::string &path,
+                    const std::string & /*file_name*/,
+                    const GeneratorOptions & /*opts*/) {
+  using namespace csharp;
+
+  for (auto it = parser.enums_.vec.begin();
+       it != parser.enums_.vec.end(); ++it) {
+    std::string enumcode;
+    GenEnum(**it, &enumcode);
+    if (!SaveClass(parser, **it, enumcode, path))
+      return false;
+  }
+
+  for (auto it = parser.structs_.vec.begin();
+       it != parser.structs_.vec.end(); ++it) {
+    std::string declcode;
+    GenStruct(parser, **it, &declcode);
+    if (!SaveClass(parser, **it, declcode, path))
+      return false;
+  }
+
+  return true;
+}
+
+}  // namespace flatbuffers
+
old mode 100755 (executable)
new mode 100644 (file)
diff --git a/tests/FlatBuffers.Test/Assert.cs b/tests/FlatBuffers.Test/Assert.cs
new file mode 100644 (file)
index 0000000..9e41082
--- /dev/null
@@ -0,0 +1,77 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+
+namespace FlatBuffers.Test
+{
+
+    public class AssertFailedException : Exception
+    {
+        private readonly object _expected;
+        private readonly object _actual;
+
+        public AssertFailedException(object expected, object actual)
+        {
+            _expected = expected;
+            _actual = actual;
+        }
+
+        public override string Message
+        {
+            get { return string.Format("Expected {0} but saw {1}", _expected, _actual); }
+        }
+    }
+
+    public class AssertUnexpectedThrowException : Exception
+    {
+        private readonly object _expected;
+
+        public AssertUnexpectedThrowException(object expected)
+        {
+            _expected = expected;
+        }
+
+        public override string Message
+        {
+            get { return string.Format("Expected exception of type {0}", _expected); }
+        }
+    }
+
+    public static class Assert
+    {
+        public static void AreEqual<T>(T expected, T actual)
+        {
+            if (!expected.Equals(actual))
+            {
+                throw new AssertFailedException(expected, actual);
+            }
+        }
+
+        public static void IsTrue(bool value)
+        {
+            if (!value)
+            {
+                throw new AssertFailedException(true, value);
+            }
+        }
+
+        public static void Throws<T>(Action action) where T : Exception
+        {
+            var caught = false;
+            try
+            {
+                action();
+            }
+            catch (T ex)
+            {
+                caught = true;
+            }
+
+            if (!caught)
+            {
+                throw new AssertUnexpectedThrowException(typeof (T));
+            }
+        }
+    }
+}
diff --git a/tests/FlatBuffers.Test/ByteBufferTests.cs b/tests/FlatBuffers.Test/ByteBufferTests.cs
new file mode 100644 (file)
index 0000000..b3c1811
--- /dev/null
@@ -0,0 +1,244 @@
+/*
+ * Copyright 2014 Google Inc. All rights reserved.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *     http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+using System;
+
+namespace FlatBuffers.Test
+{
+    public class ByteBufferTests
+    {
+
+        public void ByteBuffer_Length_MatchesBufferLength()
+        {
+            var buffer = new byte[1000];
+            var uut = new ByteBuffer(buffer);
+            Assert.AreEqual(buffer.Length, uut.Length);
+        }
+
+        public void ByteBuffer_PutBytePopulatesBufferAtZeroOffset()
+        {
+            var buffer = new byte[1];
+            var uut = new ByteBuffer(buffer);
+            uut.PutByte(0, (byte)99);
+
+            Assert.AreEqual((byte)99, buffer[0]);
+        }
+
+        public void ByteBuffer_PutByteCannotPutAtOffsetPastLength()
+        {
+            var buffer = new byte[1];
+            var uut = new ByteBuffer(buffer);
+            Assert.Throws<ArgumentOutOfRangeException>(() => uut.PutByte(1, 99));
+        }
+
+        public void ByteBuffer_PutShortPopulatesBufferCorrectly()
+        {
+            var buffer = new byte[2];
+            var uut = new ByteBuffer(buffer);
+            uut.PutShort(0, (short)1);
+
+            // Ensure Endianness was written correctly
+            Assert.AreEqual((byte)1, buffer[0]);
+            Assert.AreEqual((byte)0, buffer[1]);
+        }
+
+        public void ByteBuffer_PutShortCannotPutAtOffsetPastLength()
+        {
+            var buffer = new byte[2];
+            var uut = new ByteBuffer(buffer);
+            Assert.Throws<ArgumentOutOfRangeException>(() => uut.PutShort(2, 99));
+        }
+
+        public void ByteBuffer_PutShortChecksLength()
+        {
+            var buffer = new byte[1];
+            var uut = new ByteBuffer(buffer);
+            Assert.Throws<ArgumentOutOfRangeException>(() => uut.PutShort(0, 99));
+        }
+
+        public void ByteBuffer_PutShortChecksLengthAndOffset()
+        {
+            var buffer = new byte[2];
+            var uut = new ByteBuffer(buffer);
+            Assert.Throws<ArgumentOutOfRangeException>(() => uut.PutShort(1, 99));
+        }
+
+        public void ByteBuffer_PutIntPopulatesBufferCorrectly()
+        {
+            var buffer = new byte[4];
+            var uut = new ByteBuffer(buffer);
+            uut.PutInt(0, 0x0A0B0C0D);
+
+            // Ensure Endianness was written correctly
+            Assert.AreEqual(0x0D, buffer[0]);
+            Assert.AreEqual(0x0C, buffer[1]);
+            Assert.AreEqual(0x0B, buffer[2]);
+            Assert.AreEqual(0x0A, buffer[3]);
+        }
+
+        public void ByteBuffer_PutIntCannotPutAtOffsetPastLength()
+        {
+            var buffer = new byte[4];
+            var uut = new ByteBuffer(buffer);
+            Assert.Throws<ArgumentOutOfRangeException>(() => uut.PutInt(2, 0x0A0B0C0D));
+        }
+
+        public void ByteBuffer_PutIntChecksLength()
+        {
+            var buffer = new byte[1];
+            var uut = new ByteBuffer(buffer);
+            Assert.Throws<ArgumentOutOfRangeException>(() => uut.PutInt(0, 0x0A0B0C0D));
+        }
+
+        public void ByteBuffer_PutIntChecksLengthAndOffset()
+        {
+            var buffer = new byte[4];
+            var uut = new ByteBuffer(buffer);
+            Assert.Throws<ArgumentOutOfRangeException>(() => uut.PutInt(2, 0x0A0B0C0D));
+        }
+
+        public void ByteBuffer_PutLongPopulatesBufferCorrectly()
+        {
+            var buffer = new byte[8];
+            var uut = new ByteBuffer(buffer);
+            uut.PutLong(0, 0x010203040A0B0C0D);
+
+            // Ensure Endianness was written correctly
+            Assert.AreEqual(0x0D, buffer[0]);
+            Assert.AreEqual(0x0C, buffer[1]);
+            Assert.AreEqual(0x0B, buffer[2]);
+            Assert.AreEqual(0x0A, buffer[3]);
+            Assert.AreEqual(0x04, buffer[4]);
+            Assert.AreEqual(0x03, buffer[5]);
+            Assert.AreEqual(0x02, buffer[6]);
+            Assert.AreEqual(0x01, buffer[7]);
+        }
+
+        public void ByteBuffer_PutLongCannotPutAtOffsetPastLength()
+        {
+            var buffer = new byte[8];
+            var uut = new ByteBuffer(buffer);
+            Assert.Throws<ArgumentOutOfRangeException>(() => uut.PutLong(2, 0x010203040A0B0C0D));
+        }
+
+        public void ByteBuffer_PutLongChecksLength()
+        {
+            var buffer = new byte[1];
+            var uut = new ByteBuffer(buffer);
+            Assert.Throws<ArgumentOutOfRangeException>(() => uut.PutLong(0, 0x010203040A0B0C0D));
+        }
+
+        public void ByteBuffer_PutLongChecksLengthAndOffset()
+        {
+            var buffer = new byte[8];
+            var uut = new ByteBuffer(buffer);
+            Assert.Throws<ArgumentOutOfRangeException>(() => uut.PutLong(2, 0x010203040A0B0C0D));
+        }
+
+        public void ByteBuffer_GetByteReturnsCorrectData()
+        {
+            var buffer = new byte[1];
+            buffer[0] = 99;
+            var uut = new ByteBuffer(buffer);
+            Assert.AreEqual((byte)99, uut.Get(0));
+        }
+
+        public void ByteBuffer_GetByteChecksOffset()
+        {
+            var buffer = new byte[1];
+            var uut = new ByteBuffer(buffer);
+            Assert.Throws<ArgumentOutOfRangeException>(()=>uut.Get(1));
+        }
+
+        public void ByteBuffer_GetShortReturnsCorrectData()
+        {
+            var buffer = new byte[2];
+            buffer[0] = 1;
+            buffer[1] = 0;
+            var uut = new ByteBuffer(buffer);
+            Assert.AreEqual(1, uut.GetShort(0));
+        }
+
+        public void ByteBuffer_GetShortChecksOffset()
+        {
+            var buffer = new byte[2];
+            var uut = new ByteBuffer(buffer);
+            Assert.Throws<ArgumentOutOfRangeException>(() => uut.GetShort(2));
+        }
+
+        public void ByteBuffer_GetShortChecksLength()
+        {
+            var buffer = new byte[2];
+            var uut = new ByteBuffer(buffer);
+            Assert.Throws<ArgumentOutOfRangeException>(() => uut.GetShort(1));
+        }
+
+        public void ByteBuffer_GetIntReturnsCorrectData()
+        {
+            var buffer = new byte[4];
+            buffer[0] = 0x0D;
+            buffer[1] = 0x0C;
+            buffer[2] = 0x0B;
+            buffer[3] = 0x0A;
+            var uut = new ByteBuffer(buffer);
+            Assert.AreEqual(0x0A0B0C0D, uut.GetInt(0));
+        }
+
+        public void ByteBuffer_GetIntChecksOffset()
+        {
+            var buffer = new byte[4];
+            var uut = new ByteBuffer(buffer);
+            Assert.Throws<ArgumentOutOfRangeException>(() => uut.GetInt(4));
+        }
+
+        public void ByteBuffer_GetIntChecksLength()
+        {
+            var buffer = new byte[2];
+            var uut = new ByteBuffer(buffer);
+            Assert.Throws<ArgumentOutOfRangeException>(() => uut.GetInt(0));
+        }
+
+        public void ByteBuffer_GetLongReturnsCorrectData()
+        {
+            var buffer = new byte[8];
+            buffer[0] = 0x0D;
+            buffer[1] = 0x0C;
+            buffer[2] = 0x0B;
+            buffer[3] = 0x0A;
+            buffer[4] = 0x04;
+            buffer[5] = 0x03;
+            buffer[6] = 0x02;
+            buffer[7] = 0x01;
+            var uut = new ByteBuffer(buffer);
+            Assert.AreEqual(0x010203040A0B0C0D, uut.GetLong(0));
+        }
+
+        public void ByteBuffer_GetLongChecksOffset()
+        {
+            var buffer = new byte[8];
+            var uut = new ByteBuffer(buffer);
+            Assert.Throws<ArgumentOutOfRangeException>(() => uut.GetLong(8));
+        }
+
+        public void ByteBuffer_GetLongChecksLength()
+        {
+            var buffer = new byte[7];
+            var uut = new ByteBuffer(buffer);
+            Assert.Throws<ArgumentOutOfRangeException>(() => uut.GetLong(0));
+        }
+
+    }
+}
diff --git a/tests/FlatBuffers.Test/FlatBuffers.Test.csproj b/tests/FlatBuffers.Test/FlatBuffers.Test.csproj
new file mode 100644 (file)
index 0000000..6d7a8de
--- /dev/null
@@ -0,0 +1,82 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <PropertyGroup>
+    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
+    <ProjectGuid>{9DB0B5E7-757E-4BD1-A5F6-279390331254}</ProjectGuid>
+    <OutputType>Exe</OutputType>
+    <AppDesignerFolder>Properties</AppDesignerFolder>
+    <RootNamespace>FlatBuffers.Test</RootNamespace>
+    <AssemblyName>FlatBuffers.Test</AssemblyName>
+    <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
+    <FileAlignment>512</FileAlignment>
+  </PropertyGroup>
+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
+    <DebugSymbols>true</DebugSymbols>
+    <DebugType>full</DebugType>
+    <Optimize>false</Optimize>
+    <OutputPath>bin\Debug\</OutputPath>
+    <DefineConstants>DEBUG;TRACE</DefineConstants>
+    <ErrorReport>prompt</ErrorReport>
+    <WarningLevel>4</WarningLevel>
+  </PropertyGroup>
+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
+    <DebugType>pdbonly</DebugType>
+    <Optimize>true</Optimize>
+    <OutputPath>bin\Release\</OutputPath>
+    <DefineConstants>TRACE</DefineConstants>
+    <ErrorReport>prompt</ErrorReport>
+    <WarningLevel>4</WarningLevel>
+  </PropertyGroup>
+  <PropertyGroup>
+    <StartupObject />
+  </PropertyGroup>
+  <ItemGroup>
+    <Reference Include="System" />
+    <Reference Include="System.Core">
+      <RequiredTargetFramework>3.5</RequiredTargetFramework>
+    </Reference>
+  </ItemGroup>
+  <ItemGroup>
+    <Compile Include="..\MyGame\Example\Any.cs">
+      <Link>MyGame\Example\Any.cs</Link>
+    </Compile>
+    <Compile Include="..\MyGame\Example\Color.cs">
+      <Link>MyGame\Example\Color.cs</Link>
+    </Compile>
+    <Compile Include="..\MyGame\Example\Monster.cs">
+      <Link>MyGame\Example\Monster.cs</Link>
+    </Compile>
+    <Compile Include="..\MyGame\Example\Test.cs">
+      <Link>MyGame\Example\Test.cs</Link>
+    </Compile>
+    <Compile Include="..\MyGame\Example\Vec3.cs">
+      <Link>MyGame\Example\Vec3.cs</Link>
+    </Compile>
+    <Compile Include="Assert.cs" />
+    <Compile Include="ByteBufferTests.cs" />
+    <Compile Include="Program.cs" />
+    <Compile Include="Properties\AssemblyInfo.cs" />
+    <Compile Include="FlatBuffersExampleTests.cs" />
+  </ItemGroup>
+  <ItemGroup>
+    <ProjectReference Include="..\..\net\FlatBuffers\FlatBuffers.csproj">
+      <Project>{28C00774-1E73-4A75-AD8F-844CD21A064D}</Project>
+      <Name>FlatBuffers</Name>
+    </ProjectReference>
+  </ItemGroup>
+  <ItemGroup>
+    <Content Include="..\monsterdata_test.bin">
+      <Link>Resources\monsterdata_test.bin</Link>
+      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
+    </Content>
+  </ItemGroup>
+  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
+  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
+       Other similar extension points exist, see Microsoft.Common.targets.
+  <Target Name="BeforeBuild">
+  </Target>
+  <Target Name="AfterBuild">
+  </Target>
+  -->
+</Project>
\ No newline at end of file
diff --git a/tests/FlatBuffers.Test/FlatBuffersExampleTests.cs b/tests/FlatBuffers.Test/FlatBuffersExampleTests.cs
new file mode 100644 (file)
index 0000000..ed946b1
--- /dev/null
@@ -0,0 +1,145 @@
+/*
+ * Copyright 2014 Google Inc. All rights reserved.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *     http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+using System.IO;
+using MyGame.Example;
+
+namespace FlatBuffers.Test
+{
+    public class FlatBuffersExampleTests
+    {
+        public void RunTests()
+        {
+            CanCreateNewFlatBufferFromScratch();
+            CanReadCppGeneratedWireFile();
+        }
+
+        public void CanCreateNewFlatBufferFromScratch()
+        {
+            // Second, let's create a FlatBuffer from scratch in C#, and test it also.
+            // We use an initial size of 1 to exercise the reallocation algorithm,
+            // normally a size larger than the typical FlatBuffer you generate would be
+            // better for performance.
+            var fbb = new FlatBufferBuilder(1);
+
+            // We set up the same values as monsterdata.json:
+
+            var str = fbb.CreateString("MyMonster");
+            var test1 = fbb.CreateString("test1");
+            var test2 = fbb.CreateString("test2"); 
+
+
+            Monster.StartInventoryVector(fbb, 5);
+            for (int i = 4; i >= 0; i--)
+            {
+                fbb.AddByte((byte)i);
+            }
+            var inv = fbb.EndVector();
+
+            Monster.StartMonster(fbb);
+            Monster.AddHp(fbb, (short)20);
+            var mon2 = Monster.EndMonster(fbb);
+
+            Monster.StartTest4Vector(fbb, 2);
+            MyGame.Example.Test.CreateTest(fbb, (short)10, (byte)20);
+            MyGame.Example.Test.CreateTest(fbb, (short)30, (byte)40);
+            var test4 = fbb.EndVector();
+
+            Monster.StartTestarrayofstringVector(fbb, 2); 
+            fbb.AddOffset(test2); 
+            fbb.AddOffset(test1); 
+            var testArrayOfString = fbb.EndVector(); 
+
+
+            Monster.StartMonster(fbb);
+            Monster.AddPos(fbb, Vec3.CreateVec3(fbb, 1.0f, 2.0f, 3.0f, 3.0,
+                                                     (byte)4, (short)5, (byte)6));
+            Monster.AddHp(fbb, (short)80);
+            Monster.AddName(fbb, str);
+            Monster.AddInventory(fbb, inv);
+            Monster.AddTestType(fbb, (byte)1);
+            Monster.AddTest(fbb, mon2);
+            Monster.AddTest4(fbb, test4);
+            Monster.AddTestarrayofstring(fbb, testArrayOfString);
+            var mon = Monster.EndMonster(fbb);
+
+            fbb.Finish(mon);
+
+            // Dump to output directory so we can inspect later, if needed
+            using (var ms= new MemoryStream(fbb.Data.Data, fbb.DataStart, fbb.Offset))
+            {
+                var data = ms.ToArray();
+                File.WriteAllBytes(@"Resources/monsterdata_cstest.bin",data);
+            }
+
+            // Now assert the buffer
+            TestBuffer(fbb.Data, fbb.DataStart);
+        }
+
+        private void TestBuffer(ByteBuffer bb, int start)
+        {
+            var monster = Monster.GetRootAsMonster(bb, start);
+
+            Assert.AreEqual(80, monster.Hp());
+            Assert.AreEqual(150, monster.Mana());
+            Assert.AreEqual("MyMonster", monster.Name());
+
+            var pos = monster.Pos();
+            Assert.AreEqual(1.0f, pos.X());
+            Assert.AreEqual(2.0f, pos.Y());
+            Assert.AreEqual(3.0f, pos.Z());
+
+            Assert.AreEqual(3.0f, pos.Test1());
+            Assert.AreEqual((byte)4, pos.Test2());
+            var t = pos.Test3();
+            Assert.AreEqual((short)5, t.A());
+            Assert.AreEqual((byte)6, t.B());
+
+            Assert.AreEqual((byte)Any.Monster, monster.TestType());
+
+            var monster2 = new Monster();
+            Assert.IsTrue(monster.Test(monster2) != null);
+            Assert.AreEqual(20, monster2.Hp());
+
+
+            Assert.AreEqual(5, monster.InventoryLength());
+            var invsum = 0;
+            for (var i = 0; i < monster.InventoryLength(); i++)
+            {
+                invsum += monster.Inventory(i);
+            }
+            Assert.AreEqual(10, invsum);
+
+            var test0 = monster.Test4(0);
+            var test1 = monster.Test4(1);
+            Assert.AreEqual(2, monster.Test4Length());
+
+            Assert.AreEqual(100, test0.A() + test0.B() + test1.A() + test1.B());
+
+
+            Assert.AreEqual(2, monster.TestarrayofstringLength());
+            Assert.AreEqual("test1", monster.Testarrayofstring(0));
+            Assert.AreEqual("test2", monster.Testarrayofstring(1)); 
+        }
+
+        public void CanReadCppGeneratedWireFile()
+        {
+            var data = File.ReadAllBytes(@"Resources/monsterdata_test.bin");
+            var bb = new ByteBuffer(data);
+            TestBuffer(bb, 0);
+        }
+    }
+}
diff --git a/tests/FlatBuffers.Test/Program.cs b/tests/FlatBuffers.Test/Program.cs
new file mode 100644 (file)
index 0000000..2662b2a
--- /dev/null
@@ -0,0 +1,46 @@
+using System;
+using System.Linq;
+using System.Reflection;
+
+namespace FlatBuffers.Test
+{
+    static class Program
+    {
+        public static int Main(string[] args)
+        {
+            var tests = new FlatBuffersExampleTests();
+            try
+            {
+                tests.RunTests();
+            }
+            catch (Exception ex)
+            {
+                Console.WriteLine("FlatBuffersExampleTests FAILED - {0}", ex.GetBaseException());
+                return -1;
+            }
+
+            // Run ByteBuffers Tests
+            var testClass = new ByteBufferTests();
+
+            var methods = testClass.GetType().GetMethods(BindingFlags.Public |
+                                                         BindingFlags.Instance)
+                          .Where(m => m.Name.StartsWith("ByteBuffer_"));
+            foreach (var method in methods)
+            {
+                try
+                {
+                    method.Invoke(testClass, new object[] { });
+                }
+                catch (Exception ex)
+                {
+                    Console.WriteLine("ByteBufferTests FAILED when invoking {0} with error {1}",
+                                      method.Name, ex.GetBaseException());
+                    return -1;
+                }
+
+            }
+
+            return 0;
+        }
+    }
+}
diff --git a/tests/FlatBuffers.Test/Properties/AssemblyInfo.cs b/tests/FlatBuffers.Test/Properties/AssemblyInfo.cs
new file mode 100644 (file)
index 0000000..ee3b831
--- /dev/null
@@ -0,0 +1,36 @@
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+// General Information about an assembly is controlled through the following 
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("FlatBuffers.Test")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("")]
+[assembly: AssemblyProduct("FlatBuffers.Test")]
+[assembly: AssemblyCopyright("Copyright © 2014  Google Inc")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible 
+// to COM components.  If you need to access a type in this assembly from 
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+// The following GUID is for the ID of the typelib if this project is exposed to COM
+[assembly: Guid("a1d58a51-3e74-4ae9-aac7-5a399c9eed1a")]
+
+// Version information for an assembly consists of the following four values:
+//
+//      Major Version
+//      Minor Version 
+//      Build Number
+//      Revision
+//
+// You can specify all the values or you can default the Build and Revision Numbers 
+// by using the '*' as shown below:
+// [assembly: AssemblyVersion("1.0.*")]
+[assembly: AssemblyVersion("1.0.0.0")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
old mode 100755 (executable)
new mode 100644 (file)
diff --git a/tests/MyGame/Example/Any.cs b/tests/MyGame/Example/Any.cs
new file mode 100644 (file)
index 0000000..73a2248
--- /dev/null
@@ -0,0 +1,15 @@
+// automatically generated, do not modify
+
+namespace MyGame.Example
+{
+
+using FlatBuffers;
+
+public class Any
+{
+  public static byte NONE = 0;
+  public static byte Monster = 1;
+};
+
+
+}
diff --git a/tests/MyGame/Example/Color.cs b/tests/MyGame/Example/Color.cs
new file mode 100644 (file)
index 0000000..34abc64
--- /dev/null
@@ -0,0 +1,16 @@
+// automatically generated, do not modify
+
+namespace MyGame.Example
+{
+
+using FlatBuffers;
+
+public class Color
+{
+  public static byte Red = 1;
+  public static byte Green = 2;
+  public static byte Blue = 8;
+};
+
+
+}
diff --git a/tests/MyGame/Example/Monster.cs b/tests/MyGame/Example/Monster.cs
new file mode 100644 (file)
index 0000000..0e02416
--- /dev/null
@@ -0,0 +1,64 @@
+// automatically generated, do not modify\r
+\r
+namespace MyGame.Example\r
+{\r
+\r
+using FlatBuffers;\r
+\r
+public class Monster : Table {\r
+  public static Monster GetRootAsMonster(ByteBuffer _bb, int offset) { return (new Monster()).__init(_bb.GetInt(offset) + offset, _bb); }\r
+  public static bool MonsterBufferHasIdentifier(ByteBuffer _bb, int offset) { return __has_identifier(_bb, offset, "MONS"); }\r
+  public Monster __init(int _i, ByteBuffer _bb) { bb_pos = _i; bb = _bb; return this; }\r
+\r
+  public Vec3 Pos() { return Pos(new Vec3()); }\r
+  public Vec3 Pos(Vec3 obj) { int o = __offset(4); return o != 0 ? obj.__init(o + bb_pos, bb) : null; }\r
+  public short Mana() { int o = __offset(6); return o != 0 ? bb.GetShort(o + bb_pos) : (short)150; }\r
+  public short Hp() { int o = __offset(8); return o != 0 ? bb.GetShort(o + bb_pos) : (short)100; }\r
+  public string Name() { int o = __offset(10); return o != 0 ? __string(o + bb_pos) : null; }\r
+  public byte Inventory(int j) { int o = __offset(14); return o != 0 ? bb.Get(__vector(o) + j * 1) : (byte)0; }\r
+  public int InventoryLength() { int o = __offset(14); return o != 0 ? __vector_len(o) : 0; }\r
+  public byte Color() { int o = __offset(16); return o != 0 ? bb.Get(o + bb_pos) : (byte)8; }\r
+  public byte TestType() { int o = __offset(18); return o != 0 ? bb.Get(o + bb_pos) : (byte)0; }\r
+  public Table Test(Table obj) { int o = __offset(20); return o != 0 ? __union(obj, o) : null; }\r
+  public Test Test4(int j) { return Test4(new Test(), j); }\r
+  public Test Test4(Test obj, int j) { int o = __offset(22); return o != 0 ? obj.__init(__vector(o) + j * 4, bb) : null; }\r
+  public int Test4Length() { int o = __offset(22); return o != 0 ? __vector_len(o) : 0; }\r
+  public string Testarrayofstring(int j) { int o = __offset(24); return o != 0 ? __string(__vector(o) + j * 4) : null; }\r
+  public int TestarrayofstringLength() { int o = __offset(24); return o != 0 ? __vector_len(o) : 0; }\r
+  /* an example documentation comment: this will end up in the generated code\r multiline too\r*/\r
+  public Monster Testarrayoftables(int j) { return Testarrayoftables(new Monster(), j); }\r
+  public Monster Testarrayoftables(Monster obj, int j) { int o = __offset(26); return o != 0 ? obj.__init(__indirect(__vector(o) + j * 4), bb) : null; }\r
+  public int TestarrayoftablesLength() { int o = __offset(26); return o != 0 ? __vector_len(o) : 0; }\r
+  public Monster Enemy() { return Enemy(new Monster()); }\r
+  public Monster Enemy(Monster obj) { int o = __offset(28); return o != 0 ? obj.__init(__indirect(o + bb_pos), bb) : null; }\r
+  public byte Testnestedflatbuffer(int j) { int o = __offset(30); return o != 0 ? bb.Get(__vector(o) + j * 1) : (byte)0; }\r
+  public int TestnestedflatbufferLength() { int o = __offset(30); return o != 0 ? __vector_len(o) : 0; }\r
+  public Monster Testempty() { return Testempty(new Monster()); }\r
+  public Monster Testempty(Monster obj) { int o = __offset(32); return o != 0 ? obj.__init(__indirect(o + bb_pos), bb) : null; }\r
+\r
+  public static void StartMonster(FlatBufferBuilder builder) { builder.StartObject(15); }\r
+  public static void AddPos(FlatBufferBuilder builder, int posOffset) { builder.AddStruct(0, posOffset, 0); }\r
+  public static void AddMana(FlatBufferBuilder builder, short mana) { builder.AddShort(1, mana, 150); }\r
+  public static void AddHp(FlatBufferBuilder builder, short hp) { builder.AddShort(2, hp, 100); }\r
+  public static void AddName(FlatBufferBuilder builder, int nameOffset) { builder.AddOffset(3, nameOffset, 0); }\r
+  public static void AddInventory(FlatBufferBuilder builder, int inventoryOffset) { builder.AddOffset(5, inventoryOffset, 0); }\r
+  public static void StartInventoryVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(1, numElems, 1); }\r
+  public static void AddColor(FlatBufferBuilder builder, byte color) { builder.AddByte(6, color, 8); }\r
+  public static void AddTestType(FlatBufferBuilder builder, byte testType) { builder.AddByte(7, testType, 0); }\r
+  public static void AddTest(FlatBufferBuilder builder, int testOffset) { builder.AddOffset(8, testOffset, 0); }\r
+  public static void AddTest4(FlatBufferBuilder builder, int test4Offset) { builder.AddOffset(9, test4Offset, 0); }\r
+  public static void StartTest4Vector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 2); }\r
+  public static void AddTestarrayofstring(FlatBufferBuilder builder, int testarrayofstringOffset) { builder.AddOffset(10, testarrayofstringOffset, 0); }\r
+  public static void StartTestarrayofstringVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }\r
+  public static void AddTestarrayoftables(FlatBufferBuilder builder, int testarrayoftablesOffset) { builder.AddOffset(11, testarrayoftablesOffset, 0); }\r
+  public static void StartTestarrayoftablesVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }\r
+  public static void AddEnemy(FlatBufferBuilder builder, int enemyOffset) { builder.AddOffset(12, enemyOffset, 0); }\r
+  public static void AddTestnestedflatbuffer(FlatBufferBuilder builder, int testnestedflatbufferOffset) { builder.AddOffset(13, testnestedflatbufferOffset, 0); }\r
+  public static void StartTestnestedflatbufferVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(1, numElems, 1); }\r
+  public static void AddTestempty(FlatBufferBuilder builder, int testemptyOffset) { builder.AddOffset(14, testemptyOffset, 0); }\r
+  public static int EndMonster(FlatBufferBuilder builder) { return builder.EndObject(); }\r
+  public static void FinishMonsterBuffer(FlatBufferBuilder builder, int offset) { builder.Finish(offset, "MONS"); }\r
+};\r
+\r
+\r
+}\r
diff --git a/tests/MyGame/Example/Test.cs b/tests/MyGame/Example/Test.cs
new file mode 100644 (file)
index 0000000..20d8fe6
--- /dev/null
@@ -0,0 +1,24 @@
+// automatically generated, do not modify
+
+namespace MyGame.Example
+{
+
+using FlatBuffers;
+
+public class Test : Struct {
+  public Test __init(int _i, ByteBuffer _bb) { bb_pos = _i; bb = _bb; return this; }
+
+  public short A() { return bb.GetShort(bb_pos + 0); }
+  public byte B() { return bb.Get(bb_pos + 2); }
+
+  public static int CreateTest(FlatBufferBuilder builder, short A, byte B) {
+    builder.Prep(2, 4);
+    builder.Pad(1);
+    builder.PutByte(B);
+    builder.PutShort(A);
+    return builder.Offset;
+  }
+};
+
+
+}
diff --git a/tests/MyGame/Example/Vec3.cs b/tests/MyGame/Example/Vec3.cs
new file mode 100644 (file)
index 0000000..169a944
--- /dev/null
@@ -0,0 +1,38 @@
+// automatically generated, do not modify
+
+namespace MyGame.Example
+{
+
+using FlatBuffers;
+
+public class Vec3 : Struct {
+  public Vec3 __init(int _i, ByteBuffer _bb) { bb_pos = _i; bb = _bb; return this; }
+
+  public float X() { return bb.GetFloat(bb_pos + 0); }
+  public float Y() { return bb.GetFloat(bb_pos + 4); }
+  public float Z() { return bb.GetFloat(bb_pos + 8); }
+  public double Test1() { return bb.GetDouble(bb_pos + 16); }
+  public byte Test2() { return bb.Get(bb_pos + 24); }
+  public Test Test3() { return Test3(new Test()); }
+  public Test Test3(Test obj) { return obj.__init(bb_pos + 26, bb); }
+
+  public static int CreateVec3(FlatBufferBuilder builder, float X, float Y, float Z, double Test1, byte Test2, short Test_A, byte Test_B) {
+    builder.Prep(16, 32);
+    builder.Pad(2);
+    builder.Prep(2, 4);
+    builder.Pad(1);
+    builder.PutByte(Test_B);
+    builder.PutShort(Test_A);
+    builder.Pad(1);
+    builder.PutByte(Test2);
+    builder.PutDouble(Test1);
+    builder.Pad(4);
+    builder.PutFloat(Z);
+    builder.PutFloat(Y);
+    builder.PutFloat(X);
+    return builder.Offset;
+  }
+};
+
+
+}