2008-02-08 Emmanuele Bassi <ebassi@openedhand.com>
+ * clutter/clutter-actor.c: Reference the newly added event-flow.png
+
+ * clutter/clutter-alpha.c: Ditto, with alpha-func.png
+
+ * clutter/clutter-texture.c: Fix the XML.
+
+2008-02-08 Emmanuele Bassi <ebassi@openedhand.com>
+
* clutter/clutter-behaviour-path.c: Reference the newly
added image showing the effects of different alpha functions
on the same path behaviour.
* <listitem><para>Pointer events will 'pass through' non reactive
* overlapping actors.</para></listitem>
* </orderedlist>
+ *
+ * <figure id="event-flow">
+ * <title>Event flow in Clutter</title>
+ * <graphic fileref="event-flow.png" format="PNG"/>
+ * </figure>
+ *
*/
/**
*
* #ClutterAlpha is used to "drive" a #ClutterBehaviour instance.
*
+ * <figure id="alpha-functions">
+ * <title>Graphic representation of some alpha functions</title>
+ * <graphic fileref="alpha-func.png" format="PNG"/>
+ * </figure>
+ *
* Since: 0.2
*/
* 'live' redirected output of the actors scene.
*
* Note this function is intented as a utility call for uniformly applying
- * shaders to groups and other potentail visual effects. It requires the
- * #CLUTTER_FEATURE_TEXTURE_RECTANGLE & #CLUTTER_FEATURE_OFFSCREEN features
- * are supported by both the current backend and target system.
+ * shaders to groups and other potentail visual effects. It requires that
+ * both %CLUTTER_FEATURE_TEXTURE_RECTANGLE and %CLUTTER_FEATURE_OFFSCREEN
+ * features are supported by the current backend and the target system.
*
* Some tips on usage:
*
* <para>The source actor must be made visible (i.e by calling
* #clutter_actor_show). The source actor does not however have to
* have a parent.</para>
- * <listitem>
+ * </listitem>
* <listitem>
* <para>Avoid reparenting the source with the created texture.</para>
* </listitem>
* </listitem>
* <listitem>
* <para>Uploading pixel data to the text (e.g by #clutter_actor_set_pixbuf
- * will destroy the offscreen texture data and end redirection.
+ * will destroy the offscreen texture data and end redirection.</para>
* </listitem>
* <listitem>
* <para>#clutter_texture_get_pixbuf can used to read the offscreen
* </listitem>
* </itemizedlist>
*
- * Return value: A newly created #ClutterTexture object or NULL on fail.
- **/
+ * Return value: A newly created #ClutterTexture object or %NULL on fail.
+ *
+ * Since: 0.6
+ */
ClutterActor *
clutter_texture_new_from_actor (ClutterActor *actor)
{