(deUint32)(DEPTH_RENDERABLE | STENCIL_RENDERABLE | TEXTURE_VALID),
GLS_ARRAY_RANGE(s_oesPackedDepthStencilTexFormats)
},
+ // The ANGLE extension incorporates GL_OES_depth_texture/GL_OES_packed_depth_stencil.
+ {
+ "GL_ANGLE_depth_texture",
+ (deUint32)(REQUIRED_RENDERABLE | DEPTH_RENDERABLE | TEXTURE_VALID),
+ GLS_ARRAY_RANGE(s_oesDepthTextureFormats),
+ },
// \todo [2013-12-10 lauri] Find out if OES_texture_half_float is really a
// requirement on ES3 also. Or is color_buffer_half_float applicatble at
// all on ES3, since there's also EXT_color_buffer_float?