GpuMat& GpuMat::setTo(const Scalar& /*s*/, const GpuMat& /*mask*/) { throw_nogpu(); return *this; }\r
GpuMat GpuMat::reshape(int /*new_cn*/, int /*new_rows*/) const { throw_nogpu(); return GpuMat(); }\r
void GpuMat::create(int /*_rows*/, int /*_cols*/, int /*_type*/) { throw_nogpu(); }\r
- void GpuMat::release() { throw_nogpu(); }\r
+ void GpuMat::release() {}\r
\r
void createContinuous(int /*rows*/, int /*cols*/, int /*type*/, GpuMat& /*m*/) { throw_nogpu(); }\r
\r
class MultiGpuManager::Impl {};
MultiGpuManager::MultiGpuManager() { throw_nogpu(); }
-MultiGpuManager::~MultiGpuManager() { throw_nogpu(); }
+MultiGpuManager::~MultiGpuManager() {}
void MultiGpuManager::init() { throw_nogpu(); }
void MultiGpuManager::gpuOn(int) { throw_nogpu(); }
void MultiGpuManager::gpuOff() { throw_nogpu(); }