set connection callback before connection completed to allow early messages
authorDavid Brooks <dave@bcs.co.nz>
Fri, 20 Apr 2012 04:16:52 +0000 (12:16 +0800)
committerAndy Green <andy.green@linaro.org>
Fri, 20 Apr 2012 04:27:24 +0000 (12:27 +0800)
Signed-off-by: David Brooks <dave@bcs.co.nz>
Signed-off-by: Andy Green <andy@warmcat.com>
--

 lib/client-handshake.c |   19 +++++++++++++++++++
 1 files changed, 19 insertions(+), 0 deletions(-)

lib/client-handshake.c

index 76c297d..84b744f 100644 (file)
@@ -241,14 +241,33 @@ libwebsocket_client_connect(struct libwebsocket_context *context,
        } else
                wsi->c_origin = NULL;
 
+       wsi->c_callback = NULL;
        if (protocol) {
+               const char *pc;
+               struct libwebsocket_protocols *pp;
+
                wsi->c_protocol = malloc(strlen(protocol) + 1);
                if (wsi->c_protocol == NULL)
                        goto oom3;
+
                strcpy(wsi->c_protocol, protocol);
+
+               pc = protocol;
+               while (*pc && *pc != ',')
+                       pc++;
+               n = pc - protocol;
+               pp = context->protocols;
+               while (pp->name && !wsi->c_callback) {
+                       if (!strncmp(protocol, pp->name, n))
+                               wsi->c_callback = pp->callback;
+                       pp++;
+               }
        } else
                wsi->c_protocol = NULL;
 
+       if (!wsi->c_callback)
+               wsi->c_callback = context->protocols[0].callback;
+
        /* set up appropriate masking */
 
        wsi->xor_mask = xor_no_mask;