fSRGBDecodeDisableSupport = false;
fSRGBDecodeDisableAffectsMipmaps = false;
fClearToOpaqueBlackIsBroken = false;
+ fDrawArraysBaseVertexIsBroken = false;
fBlitFramebufferFlags = kNoSupport_BlitFramebufferFlag;
fClearToOpaqueBlackIsBroken = true;
}
#endif
+ if (kQualcomm_GrGLVendor == ctxInfo.vendor()) {
+ fDrawArraysBaseVertexIsBroken = true;
+ }
// Requires fTextureRedSupport, fTextureSwizzleSupport, msaa support, ES compatibility have
// already been detected.
}
bool clearToOpaqueBlackIsBroken() const { return fClearToOpaqueBlackIsBroken; }
+
+ // Adreno/MSAA drops a draw on the imagefiltersbase GM if the base vertex param to
+ // glDrawArrays is nonzero.
+ // https://bugs.chromium.org/p/skia/issues/detail?id=6650
+ bool drawArraysBaseVertexIsBroken() const { return fDrawArraysBaseVertexIsBroken; }
+
bool initDescForDstCopy(const GrRenderTargetProxy* src, GrSurfaceDesc* desc,
bool* rectsMustMatch, bool* disallowSubrect) const override;
bool fSRGBDecodeDisableSupport : 1;
bool fSRGBDecodeDisableAffectsMipmaps : 1;
bool fClearToOpaqueBlackIsBroken : 1;
+ bool fDrawArraysBaseVertexIsBroken : 1;
uint32_t fBlitFramebufferFlags;
for (const GrMesh::PatternBatch batch : mesh) {
this->setupGeometry(primProc, mesh.indexBuffer(), mesh.vertexBuffer(),
batch.fBaseVertex);
- // mesh.baseVertex() was accounted for by setupGeometry.
+ // batch.fBaseVertex was accounted for by setupGeometry.
if (this->glCaps().drawRangeElementsSupport()) {
// We assume here that the GrMeshDrawOps that generated the mesh used the full
// 0..vertexCount()-1 range.
fStats.incNumDraws();
}
} else {
- this->setupGeometry(primProc, mesh.indexBuffer(), mesh.vertexBuffer(), 0);
- GL_CALL(DrawArrays(primType, mesh.baseVertex(), mesh.vertexCount()));
+ if (this->glCaps().drawArraysBaseVertexIsBroken()) {
+ this->setupGeometry(primProc, mesh.indexBuffer(), mesh.vertexBuffer(),
+ mesh.baseVertex());
+ GL_CALL(DrawArrays(primType, 0, mesh.vertexCount()));
+ } else {
+ this->setupGeometry(primProc, mesh.indexBuffer(), mesh.vertexBuffer(), 0);
+ GL_CALL(DrawArrays(primType, mesh.baseVertex(), mesh.vertexCount()));
+ }
fStats.incNumDraws();
}
}