zink: simplify separate shader prog init a little
authorMike Blumenkrantz <michael.blumenkrantz@gmail.com>
Fri, 31 Mar 2023 21:12:10 +0000 (17:12 -0400)
committerMarge Bot <emma+marge@anholt.net>
Wed, 26 Apr 2023 05:12:25 +0000 (05:12 +0000)
no functional changes

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22671>

src/gallium/drivers/zink/zink_program.c

index 40117b6..7de91a7 100644 (file)
@@ -1148,10 +1148,9 @@ create_gfx_program_separable(struct zink_context *ctx, struct zink_shader **stag
    prog->is_separable = true;
    prog->gfx_hash = ctx->gfx_hash;
 
-   prog->shaders[MESA_SHADER_VERTEX] = stages[MESA_SHADER_VERTEX];
    prog->stages_remaining = prog->stages_present = shader_stages;
-   prog->shaders[MESA_SHADER_FRAGMENT] = stages[MESA_SHADER_FRAGMENT];
-   prog->last_vertex_stage = stages[MESA_SHADER_VERTEX];
+   memcpy(prog->shaders, stages, sizeof(prog->shaders));
+   prog->last_vertex_stage = ctx->last_vertex_stage;
 
    if (!screen->info.have_EXT_shader_object) {
       prog->libs = create_lib_cache(prog, false);