prog->is_separable = true;
prog->gfx_hash = ctx->gfx_hash;
- prog->shaders[MESA_SHADER_VERTEX] = stages[MESA_SHADER_VERTEX];
prog->stages_remaining = prog->stages_present = shader_stages;
- prog->shaders[MESA_SHADER_FRAGMENT] = stages[MESA_SHADER_FRAGMENT];
- prog->last_vertex_stage = stages[MESA_SHADER_VERTEX];
+ memcpy(prog->shaders, stages, sizeof(prog->shaders));
+ prog->last_vertex_stage = ctx->last_vertex_stage;
if (!screen->info.have_EXT_shader_object) {
prog->libs = create_lib_cache(prog, false);