dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.singlesample_rbo,Fail
dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.singlesample_texture,Fail
-dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.centroid_qualified.multisample_rbo_8,Crash
-dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.centroid_qualified.multisample_texture_8,Crash
-dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.dynamic_sample_number.multisample_rbo_4,Crash
-dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.dynamic_sample_number.multisample_rbo_8,Crash
-dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.dynamic_sample_number.multisample_texture_4,Crash
-dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.dynamic_sample_number.multisample_texture_8,Crash
-dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.static_sample_number.multisample_rbo_4,Crash
-dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.static_sample_number.multisample_rbo_8,Crash
-dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.static_sample_number.multisample_texture_4,Crash
-dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.static_sample_number.multisample_texture_8,Crash
-
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.geometry.isampler2d,Crash
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.geometry.isampler2darray,Crash
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.geometry.isampler3d,Crash
*/
use_sb &= !(shader->shader.indirect_files & (1 << TGSI_FILE_TEMPORARY));
+ /* sb has scheduling assertion fails with interpolate_at. */
+ use_sb &= !shader->shader.uses_interpolate_at_sample;
+
/* Check if the bytecode has already been built. */
if (!shader->shader.bc.bytecode) {
r = r600_bytecode_build(&shader->shader.bc);
shader->uses_doubles = ctx.info.uses_doubles;
shader->uses_atomics = ctx.info.file_mask[TGSI_FILE_HW_ATOMIC];
shader->num_loops = ctx.info.opcode_count[TGSI_OPCODE_BGNLOOP];
+ shader->uses_interpolate_at_sample = ctx.info.opcode_count[TGSI_OPCODE_INTERP_SAMPLE] != 0;
shader->nsys_inputs = 0;