Miss shaders had a ray payload declaration that didn't match other
shading stages.
Affected tests:
dEQP-VK.binding_model.descriptorset_random.*.miss.*
Components: Vulkan
VK-GL-CTS issue: 3412
Change-Id: I4473a883248bc9d572e6112da82bc4c774689071
"#version 460 core\n"
"#extension GL_EXT_nonuniform_qualifier : enable\n"
"#extension GL_EXT_ray_tracing : require\n"
- "layout(location = 0) rayPayloadInEXT dummyPayload { vec4 dummy; };\n"
+ "layout(location = 0) rayPayloadInEXT vec3 hitValue;\n"
<< pushdecl.str()
<< decls.str() <<
"void main()\n"