drm/i915: Move the priotree struct to its own headers
authorChris Wilson <chris@chris-wilson.co.uk>
Wed, 18 Apr 2018 18:40:50 +0000 (19:40 +0100)
committerChris Wilson <chris@chris-wilson.co.uk>
Wed, 18 Apr 2018 20:09:08 +0000 (21:09 +0100)
Over time the priotree has grown from a sorted list to a more
complicated structure for propagating constraints along the dependency
chain to try and resolve priority inversion. Start to segregate this
information from the rest of the request/fence tracking.

Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20180418184052.7129-1-chris@chris-wilson.co.uk
drivers/gpu/drm/i915/i915_request.h
drivers/gpu/drm/i915/i915_scheduler.h [new file with mode: 0644]

index 7d6eb82..e6f7c5f 100644 (file)
@@ -28,6 +28,7 @@
 #include <linux/dma-fence.h>
 
 #include "i915_gem.h"
+#include "i915_scheduler.h"
 #include "i915_sw_fence.h"
 
 #include <uapi/drm/i915_drm.h>
@@ -48,44 +49,6 @@ struct intel_signal_node {
        struct list_head link;
 };
 
-struct i915_dependency {
-       struct i915_priotree *signaler;
-       struct list_head signal_link;
-       struct list_head wait_link;
-       struct list_head dfs_link;
-       unsigned long flags;
-#define I915_DEPENDENCY_ALLOC BIT(0)
-};
-
-/*
- * "People assume that time is a strict progression of cause to effect, but
- * actually, from a nonlinear, non-subjective viewpoint, it's more like a big
- * ball of wibbly-wobbly, timey-wimey ... stuff." -The Doctor, 2015
- *
- * Requests exist in a complex web of interdependencies. Each request
- * has to wait for some other request to complete before it is ready to be run
- * (e.g. we have to wait until the pixels have been rendering into a texture
- * before we can copy from it). We track the readiness of a request in terms
- * of fences, but we also need to keep the dependency tree for the lifetime
- * of the request (beyond the life of an individual fence). We use the tree
- * at various points to reorder the requests whilst keeping the requests
- * in order with respect to their various dependencies.
- */
-struct i915_priotree {
-       struct list_head signalers_list; /* those before us, we depend upon */
-       struct list_head waiters_list; /* those after us, they depend upon us */
-       struct list_head link;
-       int priority;
-};
-
-enum {
-       I915_PRIORITY_MIN = I915_CONTEXT_MIN_USER_PRIORITY - 1,
-       I915_PRIORITY_NORMAL = I915_CONTEXT_DEFAULT_PRIORITY,
-       I915_PRIORITY_MAX = I915_CONTEXT_MAX_USER_PRIORITY + 1,
-
-       I915_PRIORITY_INVALID = INT_MIN
-};
-
 struct i915_capture_list {
        struct i915_capture_list *next;
        struct i915_vma *vma;
diff --git a/drivers/gpu/drm/i915/i915_scheduler.h b/drivers/gpu/drm/i915/i915_scheduler.h
new file mode 100644 (file)
index 0000000..9d6ea9f
--- /dev/null
@@ -0,0 +1,57 @@
+/*
+ * SPDX-License-Identifier: MIT
+ *
+ * Copyright © 2018 Intel Corporation
+ */
+
+#ifndef _I915_SCHEDULER_H_
+#define _I915_SCHEDULER_H_
+
+#include <linux/bitops.h>
+
+#include <uapi/drm/i915_drm.h>
+
+enum {
+       I915_PRIORITY_MIN = I915_CONTEXT_MIN_USER_PRIORITY - 1,
+       I915_PRIORITY_NORMAL = I915_CONTEXT_DEFAULT_PRIORITY,
+       I915_PRIORITY_MAX = I915_CONTEXT_MAX_USER_PRIORITY + 1,
+
+       I915_PRIORITY_INVALID = INT_MIN
+};
+
+/*
+ * "People assume that time is a strict progression of cause to effect, but
+ * actually, from a nonlinear, non-subjective viewpoint, it's more like a big
+ * ball of wibbly-wobbly, timey-wimey ... stuff." -The Doctor, 2015
+ *
+ * Requests exist in a complex web of interdependencies. Each request
+ * has to wait for some other request to complete before it is ready to be run
+ * (e.g. we have to wait until the pixels have been rendering into a texture
+ * before we can copy from it). We track the readiness of a request in terms
+ * of fences, but we also need to keep the dependency tree for the lifetime
+ * of the request (beyond the life of an individual fence). We use the tree
+ * at various points to reorder the requests whilst keeping the requests
+ * in order with respect to their various dependencies.
+ *
+ * There is no active component to the "scheduler". As we know the dependency
+ * DAG of each request, we are able to insert it into a sorted queue when it
+ * is ready, and are able to reorder its portion of the graph to accommodate
+ * dynamic priority changes.
+ */
+struct i915_priotree {
+       struct list_head signalers_list; /* those before us, we depend upon */
+       struct list_head waiters_list; /* those after us, they depend upon us */
+       struct list_head link;
+       int priority;
+};
+
+struct i915_dependency {
+       struct i915_priotree *signaler;
+       struct list_head signal_link;
+       struct list_head wait_link;
+       struct list_head dfs_link;
+       unsigned long flags;
+#define I915_DEPENDENCY_ALLOC BIT(0)
+};
+
+#endif /* _I915_SCHEDULER_H_ */