+2001-06-01 Kevin Buettner <kevinb@redhat.com>
+
+ * ia64-tdep.c (is_float_or_hfa_type_recurse): Call check_typedef()
+ on types that we wish to recurse on.
+ (slot_alignment_is_next_even): New function.
+ (ia64_push_arguments): Call slot_alignment_is_next_even() to
+ examine the type in order to decide if it's necessary to skip
+ an odd slot.
+
2001-06-01 Michael Snyder <msnyder@redhat.com>
* thread.c (delete_step_resume_breakpoint): New function.
}
break;
case TYPE_CODE_ARRAY:
- return is_float_or_hfa_type_recurse (TYPE_TARGET_TYPE (t), etp);
+ return
+ is_float_or_hfa_type_recurse (check_typedef (TYPE_TARGET_TYPE (t)),
+ etp);
break;
case TYPE_CODE_STRUCT:
{
int i;
for (i = 0; i < TYPE_NFIELDS (t); i++)
- if (!is_float_or_hfa_type_recurse (TYPE_FIELD_TYPE (t, i), etp))
+ if (!is_float_or_hfa_type_recurse
+ (check_typedef (TYPE_FIELD_TYPE (t, i)), etp))
return 0;
return 1;
}
}
+/* Return 1 if the alignment of T is such that the next even slot
+ should be used. Return 0, if the next available slot should
+ be used. (See section 8.5.1 of the IA-64 Software Conventions
+ and Runtime manual.) */
+
+static int
+slot_alignment_is_next_even (struct type *t)
+{
+ switch (TYPE_CODE (t))
+ {
+ case TYPE_CODE_INT:
+ case TYPE_CODE_FLT:
+ if (TYPE_LENGTH (t) > 8)
+ return 1;
+ else
+ return 0;
+ case TYPE_CODE_ARRAY:
+ return
+ slot_alignment_is_next_even (check_typedef (TYPE_TARGET_TYPE (t)));
+ case TYPE_CODE_STRUCT:
+ {
+ int i;
+
+ for (i = 0; i < TYPE_NFIELDS (t); i++)
+ if (slot_alignment_is_next_even
+ (check_typedef (TYPE_FIELD_TYPE (t, i))))
+ return 1;
+ return 0;
+ }
+ default:
+ return 0;
+ }
+}
+
/* Attempt to find (and return) the global pointer for the given
function.
type = check_typedef (VALUE_TYPE (arg));
len = TYPE_LENGTH (type);
- /* FIXME: This is crude and it is wrong (IMO), but it matches
- what gcc does, I think. */
- if (len > 8 && (nslots & 1))
+ if ((nslots & 1) && slot_alignment_is_next_even (type))
nslots++;
if (TYPE_CODE (type) == TYPE_CODE_FUNC)
}
/* Normal slots */
- if (len > 8 && (slotnum & 1))
+
+ /* Skip odd slot if necessary... */
+ if ((slotnum & 1) && slot_alignment_is_next_even (type))
slotnum++;
+
argoffset = 0;
while (len > 0)
{