}
-TEST_F(XglRenderTest, TestDrawTriangle1) {
+TEST_F(XglRenderTest, TestDrawTriangle1)
+{
static const char *vertShaderText =
"#version 130\n"
"vec2 vertices[3];\n"
DrawTriangleTest(vertShaderText, fragShaderText);
}
-TEST_F(XglRenderTest, TestDrawTriangle2) {
-#if 1
+TEST_F(XglRenderTest, TestDrawTriangle2)
+{
+
static const char *vertShaderText =
"#version 130\n"
"out vec4 color;\n"
"void main() {\n"
" gl_FragColor = color * scale + foo;\n"
"}\n";
-#endif
-#if 0
+
+ DrawTriangleTest(vertShaderText, fragShaderText);
+}
+
+TEST_F(XglRenderTest, TestDrawTriangle3)
+{
static const char *vertShaderText =
"#version 130\n"
"void main() {\n"
"void main() {\n"
" gl_FragColor = vec4(1.0, 1.0, 0.0, 1.0);\n"
"}\n";
-#endif
DrawTriangleTest(vertShaderText, fragShaderText);
}